A recent edition to my library is Demon Bone Sarcophagus, the latest production from Patrick Stuart (of False Machine) and Scrap Princess (of Monster Manual Sewn From Parts). The two have cooperated jolly successfully on several other things (Deep Carbon Observatory, Veins of the Earth, Fire on the Velvet Horizon), so I rather wanted to see what this adventure would be like.
[I imagine that everyone who reads this little scrap of the internet knows who Patrick Stuart is, but I do sort of feel I have to for the one lonely stranger who wandered in out of the cyber-cold.]
Of course, I wanted to see it so badly I backed the Kickstarter and you are reading the words penned by a TRAITOROUS CLERK. Beyond that, I'm a semi-regular correspondent with Stuart via blog comments and so forth. I don't think anyone was coming here drawn by the steely-white glare of my absolute objectivity, but that's how things stand, anyway.
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I'm not certain one should really try to describe what's going on in Demon Bone Sarcophagus (hereafter DBS). The discovery is part of the charm. Suffice it to say that there is a underground tomb to house the titular sarcophagus, ancient fire elementals, corporate overlords, china dolls and baboons. As you pick through the below there will be mild spoilers, at least.
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The most obvious thing to mention and get out of the way: DBS had a troubled production, and the final product is less than perfect. Troubled production sounds like a euphemism - but it's merely the result of the sort of international disruption of which 2022 has seen plenty.
There are errors in the text. Typos, portions outright missing, a few misplaced paragraph breaks. Page 60 refers to a carnifex where I'm fairly certain it should refer to a carnyx. Mind you, a trumpet that makes the sound of butchered swine and tortured minds* seems like a very Patrick thing.
I can't pretend I much like this, but I also can't pretend that that sort of regularity was what I was reading DBS for in the first place. The False Machine needs somebody to work on this - Obnoxious Pedantic Smilodon, perhaps?
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Triangles: I hope you like them. It's thematically apt (the Fire Triangle) and acts as a form of constraint: the room shapes and entrances are going to be near-identical so the contents and inhabitants are what matters. The back fly-leaf has a player-facing map that gives away the structure upfront, even.
It would interest me to see how many dungeons or dungeon-like things come from this set in strict geometrical megastructures. Crossing hexagon after hexagon of some vast hive. The megastructure angle is interesting, and ties DBS to Deep Carbon Observatory (hereafter DCO) - not just as portions of some elemental quartet of adventures, but the presence of the great chasm in the Observatory and the vast dam echo the fifty-foot triangles.
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DBS starts, well, rather in medias res. Not only do Our Heroes come across the site of an awful massacre (somewhat like No Country for All Men**), but it ties into the history of exploitation by the Frictionless Blue Glass Merchant Company and the vast tomb complex below them, which itself has been used and abused by different parties. It's all so much that it requires three pages from the charming Backstory Gastropod to explain it. Not that the energy built up by all this is discharged all at once, but unfurls gradually as the players (hopefully) get deeper and deeper into the tomb.
This is a Patrick Stuart speciality by now: see the beginning of DCO, or Silent Titans - "You Fools! My Dementia Bomb has wrecked your very minds!" One suspects that he knows this, and that this is why the proposed next part of Broken Fire Regime will be a heist - a matter of careful premeditated plans and calculations. Presumably. Until it all falls apart.
I quite like all the backstory and strange opening scenario. It makes the whole thing more than a glorified travel guide.
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Speaking of the backstory, the Ancients and the Nobility of Fire are good. There is an element of the appropriate alienness to this. Part of this is down to the third sex, I suppose, but really it seeps in throughout: the vast strangeness of the war against the ice, the toys and treasures sealed up in the tomb, the shadows of power.
The characters encountered throughout are all quite nicely drawn. Some are notable as whizz-bang fascinating sights, but others have a little more to them.
The Ice Demons are highly unpleasant and persistent in their own hyper-focused varieties of particular cruelty. This is so much worse than most depictions of a supernatural generalised or abstract malevolence.
Anaracket Bonvive...Hmm. Well. There are a few books I have noted over the past few years, speculative fiction, that depict (or attempt to do so) a flawed female protagonist grappling with a vast (usually imperial) power structure. Some I've only read the blurb of, or a review, or other word of mouth. Some I've read, and quite possibly enjoyed. Ms Bonvive strikes me as in this vein, but living up to the hints of the publicity material of the above books. Twitchy, rebellious, paranoid, destructive of self and others.
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I'm not good at talking about art. Or I don't think I'm very good at talking about art. Patrick Stuart has by this point, worked with artists other than Scrap Princess (IE, Dirk Detweiler Leichty) but their collabotation is pretty well estalished by this time. It's difficult to conceive of illustrations of Stuart's material not in the many-lined scrawly style Scrap has worked to develop. John Blanche or Klaus Kopinski maybe, some of Blake's neater stuff; for somebody cleaner perhaps this chap's stuff - though that's a little close to the 'dark, grimy painterly' style referenced here.*** (Wish I had a better term for that.)
Anyway, despite the Scrap-typical spiky images of the baboons or the angular scorched Flamethrower Skeletons or the hook-monster Reductor, there are some interesting variations on line and colour, as in the Obsidian Assassin or Boreala or Mordant Kaust.
This is on top of the twining fire-language glyphs and murals. These bridge the gap between intelligibility and alienness well. While looking like tongues of flame (Oh....). Map segments keep the overall big illustration designs while compressing it as suitable for presentation as part of a larger scheme. Actually, reading DBS over felt like staring at one of the more complex Gothic cathedrals and trying to identify saints and kings and twining floral motifs - and then somebody guides you through it all statue by statue with a telescope, and then you can step back and see the whole design again. Very different from, say, DCO's journey upriver or the slowly unwrapping Silent Titans.
Design and layout is not simple - but neither should it be. The colour and font choice fits the impressions of what is being discussed beautifully. There's a suitably arcane twisty font for titles and a few shades of beige and umber for backgrounds that hint at fire without trying to make a book with vermillion pages. Praise is presumably due to Maria Ku.
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Maybe I could say more, but to attempt a summary... this isn't really like anything else you have on your shelves, even (really) other things by Patrick Stuart. Harping on originality when we have been told for centuries that there is nothing new under the sun isn't so very useful, but at least this shake of the kaleidoscope put the sequins in a very pretty arrangement. Take a look while there are still physical copies available.
*Doubtless the first album of a Ruritanian Death Metal group.
**Josh Brolin sees the morass of dead baboons, wounded sloths, &c and mutters to himself "Bugger this for a game of Tiny Knights."
***Degenesis (a name I kept forgetting until I started saving the link) uses a lot of this.