Wednesday, 24 November 2021

November Miscellany

A few things I would like to write about or draw attention to, none of which quite constitute a post all of their own. 

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Sumption of Peakrill has a Kickstarter going for something called 'Mostly Harmless Meetings'. This is a series of social and possibly whimsical encounters derived from the English countryside, and may well be worth a look. For my part, I know from the tabletop that Sumption has an abiding interest in the land, based as he is in the wilds of Northumbria, and seems willing to apply that. I am of course a wretched southron, who can't tell parkin from lardy cake*, but I bring this to your attention all the same. 

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Far from rural England, we look to L'Empire du Soleil Défunt, as reviewed here. It's about an apocalyptic Early Modern Japan, written by Aldo Pappacoda. It runs by the compact 2D+ system (a first for me). Take a look at the second para of that review - the devastation and high magic implied by it make the idea instantly fascinating

Further, while the apocalyptic and post-apocalyptic are well-known sub-genres, there is something interesting about the period apocalyptic. My comments on Fallout aside, making the mechanisms of an apocalypse period-apt is an interesting approach. The notions of (say) aliens invading during the Second World War or a zombie plague bedevilling the Roman Empire are familiar enough, but this is somewhat new. I'm not sure if I can quite conjure something comparable. 

What if the Pilgrims on the Mayflower saw a sinful Britain sink below the waves as the Godly left for the New World? (If Robert Eggers made it, I'd watch it). How do the Varangian Guard in Micklegard react to Ragnarok? What if Hesiod's Men of Iron were succeeded or subverted by Men of Rust? 

Of course, the closer one gets to the present, the less supernatural and less comfortable such themes may be: thus, an early Victorian 'You fools, Malthus was right all along!' scenario. Still, the idea of the period apocalypse has potential. 

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I recently acquired a copy of Max Beerbohms's Seven Men and Two Others. I knew of Beerbohm as a caricaturist and comic writer (see his parody of early twentieth century British authors, A Christmas Garland; parody is one way to learn the style and reputation of historical figures swiftly). So I anticipated the literary world and a spot of 1890s Bohemia - which I got. What I wasn't expecting was the supernatural elements, the games with reputation and memory, the occasional sense of peril and malevolence (how did Argallo die?!).

There is a form of comedy, and I'm not sure what to call it, that has in its centre a very genuine horror - something more supernatural than an unhappy marriage, I mean. (Actually, a theological-inflected setting in which an unhappy marriage was a supernatural curse would be interesting.) Anyway, Beerbohm's Seven Men (the two others were added later) has that, as well as a note of Borges. Give 'Enoch Soames' a read, and see what you think.

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EDIT: An addition is the latest entry of the podcast Bad Books for Bad People, co-hosted by Guignol of Tales of the Grotesque and Dungeonesque. This interesting, firstly in that they are discussing Peter Fehervari's Requiem Infernal - part of his Dark Coil sequence. Secondly, it is two people - speculative fiction fans - discussing Warhammer 40,000 somewhat from the outside (with apt musical choices).  Much appreciated, anyway. Kudos for introducing me to concept of the qareen.


*This may be a lie. Both cakes are however lovely. 

Thursday, 18 November 2021

The Rest of All Possible Worlds: The Anti-Grimoirean Thesis

Another 'problem post' detailing debates and questions confronting the community of magic-users in TRoAPW

Premise

A wizard needs a spellbook. Spells must be initially recorded and re-memorised for use regularly; the best means to do so is a compact volume. Mages must inscribe these themselves in one of the languages of magic using the shorthands, syntax, cyphers and symbols particular to them. They are things far too specific to be printed.

But what if spellbooks were unnecessary? What if mages could cast freely? This is the line of thought followed by the Anti-Grimoireans

The State of the Art

While there are legends of hermit mystics and certain Schoolmen casting spells without the paraphernalia of wizardry, to follow such a course would be rather contrary to the mood of the times. It would not be the thing at all for an inquiring, modern wizard. 

Widely speaking, two methods are in use among the Anti-Grimoireans. Firstly, there is an examination of ancient magically-associated relics and artefacts seeking for an older pictorial language of magic, where the carvings on a staff or paintings in a cave are memetic spell-triggers to allow the magician to re-memorise instantly. This field of study has extended to the examination of traditions outside the continent of Calliste. 

Some application has been made of these ideas in the form of so-called Savant-Mages. Apprentices (usually from a less-than wealthy background) are taught in the methods of rote memorisation and strict mental focus to cast a spell without a spellbook. It is noted, however, that there are very few confirmed Savant-Mages, that those that exist have a rather limited repertoire and that their livelihoods are rather dependant on one Anti-Grimoirean patron.

Opponents of the Anti-Grimoirean Thesis

The opponents of the Anti-Grimoireans do not regard them as deceivers, merely as fools. If we can cast spells successfully from a grimoire, why should we not continue to do so? Our research efforts are better spent in other fields - developing new and better spells, creating taxonomies of magic, and so forth.  A certain amount of hay is also made out of Anti-Grimoireans seeking after foreign artefacts and magics.

The Anti-Grimoireans Divided

The Anti-Grimoireans may be divided between the 'Hard' Anti-Grimoireans who contend that spellbooks will in time be completely unnecessary (and who get all the publicity and wide-eyed fans) - and the 'Soft' Anti-Grimoireans who suggest spellbooks will always be around one way or the other (and who have burnt far fewer bridges and have far quieter lives. You'd like to think this would mean they get more research done).

Beyond this fairly elementary division, there are the Ante-Grimoireans. These are those of a romantic cast of mind who believe that there was a golden age of magic where magic-users could manipulate the world around them freely with no need for spellbooks or the study of arcane languages. Anti-Grimoireans dislike them, partly for tainting Anti-Grimoireans by association and partly for the constant tone of adolescence.

Implications

What if the Anti-Grimoireans manage to produce a method of grimoire-less magic equal to or surpassing the existing model? 

To begin with, there is a mass change in magical training as the new methods are propagating. If the wizard was once an 'Antiquarian', mages now become 'Artists'. The change-over of methods also would spread a wave of new spells being taught and disseminated through the magical world. The disruption to existing magical institutions should be mentioned as well; the opportunities for Anti-Grimoireans sky-rocket. There is a real difference in the culture of magic, replacing rule-bound sects with personal cliques. 

As the Antiquarian-Artist comparison may imply, the business of actually teaching magic by the Anti-Grimoirean method may be troublesome. Potential mages may go unnoticed or undeveloped by the new method. 

New spells are likely to be taught by Anti-Grimoireans; a new group of 'set texts'. Of course, certain useful functions are likely to be kept or imitated: a fireball by any other name may scorch as much. Nevertheless, there is a potential for variation in the new method that exceeds the old as magical focus, mental imagery and personal disposition vary: at a minor level, the passage, shape, size and colour of a fireball could change. In a greater display of variation, the fireball could manifest as a rocketing salamander or flaming sword. 

The above presents frustrations to the mundane world, but fewer problems than might be expected. Bookish bewildering magecraft is replaced or supplemented with symbolic bewildering magecraft. In the short term, there going to be some important people disappointed by wizardly disputes, but the wise statesman does not put all his geopolitical eggs into one pointy hat. 

Comments, nitpicks, &c welcome - I'd rather work out the problems now than later.