Thursday, 25 January 2018

The Saga of Recluce: A Few Remarks

I referenced L. E. Modesitt Jr.'s Saga of Recluce in a post a few weeks ago. Thought I'd say a little about this - the 'schedule' is overdue for something airy.

What is it? A series of fantasy books, set in the same world. The plots generally operate along the same formula, involving a young man, with magical abilities, cast away from his home, making a life for himself, falling in love, rising against an enemy, coming into his own. They've been pithily called fantastical Horatio Alger novels. That's perhaps not quite fair, but they 'making a life for one's self' segment always seems quite detailed. The magicians of the tale nearly all possess some skill or handicraft that supports them when they aren't doing magic (no Hogwarts for these folk - mostly). It's quite prominent, really - and I should argue that it is part of the charm. (A bit like literary third-person Minecraft - a similar set of joys, I mean to say.)

The setting is a world of several continents; Recluce is a large island of one such continent. Some people of this world can manipulate the powers of Order and Chaos - at some cost to themselves. The two powers clash not infrequently - Recluce is dominated by Order-Mages. This leads to a society that does not accept much in the way of disruption, and so those that cannot accept their place go out into a wider society, with all the powers of chaos potentially arrayed against you - especially if you are a nascent Order-Mage. An orderly society seems almost stiflingly wholesome and virtuous (order mages experience pain when telling lies), rather than dictatorial, feeding into that Horatio Alger current again. Look it up on Wikipedia or other suitable sources for something more in depth.

It's all fine enough stuff. The world is well-observed (though one gets tired of the observation that the chops in a rural tavern, the 'luxury item on the menu', have been reheated several times and probably aren't that much good). Technology levels increase as the series goes on, to the point of black powder and steam engines intruding onto a previously somewhat-Medieval world.

But throughout the series, especially in the Order-based societies, women have a roughly equal standing (deliberately contrasted with Chaos-based) to men - in terms of dress, social role and so forth. Not that one gets many female protagonists - the whole series has a fairly masculine tone, I might assert - war, social success, hard work and craftsmanship all have a place.

[Yes, those aren't perhaps inherently masculine. But they have that link.]

Not only this, but there's an emphasis on washing ones' hands, on relatively polite discourse, on thrift and prudence that turn the mind more to a 19th Century American West rural community - baked and worked goods, respectful and mannered discourse, a somewhat sceptical outlook on the world (religion does exist, but rarely intrudes into the life of the protagonists - though semi-religious cultural influences have part to play).

Is this another example of an off-the-shelf fantasy world (complete with well-thought out system of magic?). Well, it's pretty close, I suppose. Not that that's always bad. But there's a few things that crop up that change that in my mind. Which probably constitute Spoilers of some kind. See after the picture break.

Related image
Cover of the first book.








































So, as of the sixth book (said books rarely follow on directly from one another), we get confirmation of what had been hinted at previously. The Order and Chaos users of the world of Recluce are crashed astronauts, hurled from crashed spaceships across time and space - and perhaps dimensions. In the sixth, Fall of Angels, we get a Robinson Crusoe-esque survival story, about building a new state among hostile pseudo-medieval kingdoms with a starship crew of - mostly - 22nd Century women. Part of the joy of this is the craftsmanship-pioneer-building stuff elements, but a new element trumps it.

This element I take to be (roughly) the problem of maintaining a (for want of a better term) modern, liberal world view or values when the technological levels and cultural capital doesn't quite support this.

What do we get? Semi-military dictators, the foundation of female-dominated cultures as a counterweight to the rest of the world (Westwind men don't bear arms and are generally expected to sit there and be beautiful), the foundation of religions on manipulative grounds, breeding programmes for mages able to replicate some facets of lost technology. This isn't quite the half of it, in some ways.

This works into and contrasts the general third-act experience of the earlier, formulaic, books: the protagonist makes a home for themselves and their loved ones - but are forced by circumstances into action. Seeing as our protagonists are generally mages, said action is frequently full of mass slaughter, horrifying even to veteran soldiers. The efficiency of magical warfare versus drawn-out wars of attrition is frequently addressed; short term horror versus long-term evil. Rarely do our protagonists escape unscathed; rarely are they regarded as spotless paragons by their societies - gaining status by the raw fact of power rather than the acclaim of their peers. It's not altogether bleak - peace and all its attendant gifts can be attained. But it is not easy.

Having a formula means it can be changed up - that's half the fun of it. We get to see fully fledged military stories, life as a Chaos wizard (hitherto frequently straight villains), life on continents outside Recluce and Candar - and in the first ancient astronaut civilisation, Cyador, that maintained future-tech levels for a few generations. It takes a solid pseudo-fantasy base and works it through a little.

All this, as I said last time, is part of the charm of the Qryth. A little far from full-on science fantasy - but with a wonderful set of ideas to play with. There's a lot of stuff to dig into, and if these aren't the greatest of books, they're certainly good enough for their purposes - and you might find a little more.

Saturday, 20 January 2018

Fifty Religious Processions: Hours of Prayer

Just a quick repackaging of the last post. Some entries were particular as to the time of day - others just seemed right for that hour, by my reckoning or whim. This is twenty entries from the original fifty. Most everything else can be scattered throughout the day.

Dawn
9. At dawn, the singing mendicants enter the city; by local traditions and their own Code, they must be gone by sundown. Many will quietly check into a hostel just outside the city bounds.
11. In the first light of day, several pale, panting young men burst forth from the overnight trials in the Legionaries' Mystery Lodge.
13. The Divine Crocodile is coaxed into motion, in what promises to be a terribly long day. Jewelled rings decorate its hide.
23. It is the Church's Day of Awakening! Temple bells sound, echoed by a thousand gongs from the homes of the city.
33. Burghers, Magistrates and Conscript Fathers march from the Moot to the Shrine of the Foundation, to pray for the good of the city in the coming legal year.


Noon
1. The fourteen-foot diameter great gilt sun wheel is rolled slowly along an avenue.  Get out of the way, or risk the consequences.
12. Volunteer work gangs drag a vast new obelisk to the Monolith Fields.
31. With mirth, the selected young folk of the city go quickly to decorate the branches of the Silver Tree.
40. Noon, and a high-profile wedding party leaves the Cathedral. Admiring glances take in white horses, elaborate frocks and hired muscle clearing the way for the carriages.
49. The Order of St. Tancred processes from their commandary towards the Cathedral, armour glinting in the noonday sun. Drawn blades in their presence are anathema.

Sundown
22. At sundown, when the streets begin to empty, the lepers gradually make their way to the leper chapel outside the inner walls. A dull bell announces their passage. A heavily veiled municipal apothecary tracks their progress.
25. Lay brothers collect bundles of wood for the Season-end bonfire tomorrow night.
32. With gravity, the selected elders of the city go slowly to water the roots of the Silver Tree with river water, wine and milk.
35. Clerics draw blessed runes on the flag stones in coloured chalks. These are not to be disturbed until the procession tomorrow; to do so is the sign of the unbeliever or criminal.
48. The masked Confraternity of the Blessed Rack advance, bearing a float on their shoulders.

Night
7. Several heavily armed members of the dragon cult escort a cartful of treasure for their hoard.
28. That night a torch-lit procession of the Guild of St. Lorcan treads the boulevards of the artisan's quarter.
30. An oppressive silence at midnight blankets a hushed procession to the silent vaults of the Ancestor Kings.
38. A bonfire of the vanities is led by a charismatic priest. Explain that amulet about your neck! Does it have a valid purpose? Could that purpose be recreated in less decadent materials or methods?
41. This night is the Vigil of The Sacred Light. There will be an extravagant expenditure of candle-wax and lamp oil on the streets and homes of the city; many will parade with their own ornate lanterns.

Thursday, 18 January 2018

Fifty Religious Progressions

As it says on the tin, Fifty Religious Progressions. They will later be subdivided into times of day.  Some are flavourful; some have a definite mechanical impact.

Setting (nominally) suggests a Rome-analogue which somehow maintained pagan civic rites into the heights of High Medieval Christianity taking in the odd inflection from Renaissance/Reformation religious turmoil. Other doctrines/practices may appear. This should be somewhat applicable across settings- take what you want to take.

In terms of use, this is supposed to be offer a vision of a vast city, not quite predicable for any player in the events that take place in its streets (be they clerical or natives of the city - or both).

1. The fourteen-foot diameter great gilt sun wheel is rolled slowly along an avenue.  Get out of the way, or risk the consequences.
2.  Anchorites cry out prayers from their ox-drawn Porta-hermitage.
3. The Priests of Plenty, in multicoloured robes, scatter coins and sweetmeats from the back of their palanquin.
4. The Priests of Chance. in mismatched robes, scatter a number of packages from the back of their  palanquin. Some packages contain coins and sweetmeats; many do not.
5. A procession of the Penitential Guard, with thick heavy shields chained to their arms.
6. At speed, several dragon-cultists canter along the street, waving torches and shouting in joy.
7. Several heavily armed members of the dragon cult escort a cartful of treasure for their hoard.
8. The Sacred Geese are carried upon cushions along the avenues of the city. They look distinctly smug.
9. At dawn, the singing mendicants enter the city; by local traditions and their own Code, they must be gone by sundown. Many will quietly check into a hostel just outside the city bounds.
10. A sacrificial bull, with floral garlands and gilded horns is carefully prodded along towards its destination. It seems to enjoy the attention.
11. In the first light of day, several pale, panting young men burst forth from the overnight trials in the Legionaries' Mystery Lodge.
12. Volunteer work gangs drag a vast new obelisk to the Monolith Fields.
13. The Divine Crocodile is coaxed into motion, in what promises to be a terribly long day. Jewelled rings decorate its hide.
14. Priests flank the Banners and Totems of the Warrior Societies as they are taken to be blessed in the assembly fields by the river.
15. A Bishop personally wields a great two-handed aspergilium to scatter water from St. Agnes' Fountain.
16. Each city parish makes a slow, methodical procession along the bounds of their parish, accompanied by cult banners and choirs. When two parish priests meet, the etiquette gets complex.
17. The street is splashed with sweet vinegar for the passage of the Icon of the Mother.
18. The street is cleared of undesirables, untouchables and foulnesses by the temple lictors before the Thrice-Blessed Prince can pass.
19. The street is cleared of men (or indeed, males of all types) by the Matrons of the Vestal Escort before the Hearth Nuns can pass.
20. Chanting ecstatics of the Thousand Names whirl past.
21. Thickly painted and heavily bewigged coryphees of the Mother Ungit trot down the street. The crowd parts in fear.
22. At sundown, when the streets begin to empty, the lepers gradually make their way to the leper chapel outside the inner walls. A dull bell announces their passage. A heavily veiled municipal apothecary tracks their progress.
23. It is the Church's Day of Awakening! Temple bells sound, echoed by a thousand gongs from the homes of the city.
24. Icons of the Sky-Fathers are carried delicately aloft by stilt-walkers.
25. Lay brothers collect bundles of wood for the Season-end bonfire tomorrow night.
26. A mobile lectern trundles down an avenue, a bass-voiced preacher clutching to the bouncing rostrum.
27. Five Vast Braziers of the Sacred Flame, mounted on handcarts, fill a narrow road with incense fumes.
28. That night a torch-lit procession of the Guild of St. Lorcan treads the boulevards of the artisan's quarter.
29. Cover your face! The statue of the Mother of Tears passes this way! Cover your face!
30. An oppressive silence at midnight blankets a hushed procession to the silent vaults of the Ancestor Kings.
31. With mirth, the selected young folk of the city go quickly to decorate the branches of the Silver Tree.
32. With gravity, the selected elders of the city go slowly to water the roots of the Silver Tree with river water, wine and milk.
33. Burghers, Magistrates and Conscript Fathers march from the Moot to the Shrine of the Foundation, to pray for the good of the city in the coming legal year.
34. The Sisters of Mercy distribute bread to the needy. The needy are watched carefully and policed discreetly by the Sororital Wardens.
35. Clerics draw blessed runes on the flag stones in coloured chalks. These are not to be disturbed until the procession tomorrow; to do so is the sign of the unbeliever or criminal.
36. Weary veterans trudge to the Baths to undergo the Purification Rituals.
37. At each junction of the Central Way, a different segment of a mystery play. The citizens troop past taking in the colourful renditions of Holy Writ.
38. A bonfire of the vanities is led by a charismatic priest. Explain that amulet about your neck! Does it have a valid purpose? Could that purpose be recreated in less decadent materials or methods?
39. Several bishops bless the crowds en route to what promises to be a most vexed synod. Adherents of rival doctrines pace the streets nearby, ready to defend their position by such means as they think suitable.
40. Noon, and a high-profile wedding party leaves the Cathedral. Admiring glances take in white horses, elaborate frocks and hired muscle clearing the way for the carriages.
41. This night is the Vigil of The Sacred Light. There will be an extravagant expenditure of candle-wax and lamp oil on the streets and homes of the city; many will parade with their own ornate lanterns.
42. A gang breaks of from a great crowd of children to accost you and chastise you. Why have you not paid them homage? Surely today is the Feast of the Innocents?
43. A long line of farmers, conspicuous in rustic gear, filter through the streets to present offerings at the Ecclesiastical Granaries.
44. The funeral of a prominent citizen; the mob parts for mantled mourners.
45. From the Basilica comes the reliquary under heavy escort. The gentleman over there can give you a full pedigree of its provenance, attesting that it is quite genuine.
46. It must be pilgrimage season. Travellers clog the hostelries, and the processional way is impassable.
47. Under the watchful eye of the Prefect of Discipline, two heretics formally recant their past misdeeds from inside mobile cages.
48. The masked Confraternity of the Blessed Rack advance, bearing a float on their shoulders.
49. The Order of St. Tancred processes from their commandary towards the Cathedral, armour glinting in the noonday sun. Drawn blades in their presence are anathema.
50. A King from a far-off Kingdom (practically a barbarian) comes to pray at the altars of the City. His tongue is strange, as is his dress; but his escort is imposing and they bear themselves with a certain barbaric splendour. Naturally, they shall be spreading largesse.