Wednesday, 28 November 2018

Pistol Crossbows: A Jaundiced View





I am not fond of pistol crossbows appearing in media with a somewhat medieval theme. If someone says that they want to use one, I roll my eyes. They don't strike me as strictly possible even in a world of wizards, Dwarven metallurgy and the like. (I take it that the pistol crossbow is always intended as a faintly plausible mechanical device rather than something that works because it has been so heavily enchanted that it is effectively a crossbow themed magic wand). To make one of these roughly as powerful as a crossbow or handgun seems that it would need devices and materials beyond the abilities of the age. Crossbows are hard work; there is a reason why they possessed stirrups to fit your foot into or large cranks to bend the limbs of the bow. There is something static about them - for use behind the battlements, or behind a pavisse. They are not assault rifles; if a modern comparison had to be made, perhaps the anti-tank rifle is the correct equivalent: heavy, cumbersome, requiring a fixed position.

Thus, idea of people walking round with them like gunslingers is silly. The idea of being a gunslinger in a medieval or pseudo-medieval setting is silly, especially in a game. You, a twenty-first century player are trying to cope with challenges using a different set of ideas, resources or skills. You cannot act like Jim Lassiter, James Bond or Harry Callahan. There is a range of anachronistic comedy to be mined by this (a man asks for a martini in a world that doesn't drink much in the way of spirits, has no formal image of the cocktail and nothing resembling a cocktail shaker to be shaken, not stirred in).  But that isn't quite the same thing. Try and act with Bond's suaveness or Callahan's brashness (and their tactical equivalents) in the wrong setting and it will end poorly.

I suppose this is less a cry for absolute realism, but rather for the limitation of anachronism. But this is not an article full of invective for invective's sake. What brought this on? Honestly, a new film. A film I haven't even seen; the new Robin Hood picture. Here's a trailer, here's a shorter professional review, here's a longer more discursive review.  The appearance of automatic crossbows*, riot shields and casino-like parties put me in the frame of mind to think on this topic.

On reflection, there were a few pieces of media where I could stomach or even actively approve of such a thing as the pistol crossbow. In the later Discworld books they appear, in a moderate fashion (The Ankh-Morpork City Watch has been using crossbows throughout, but I always pictured these as carbine sized, and so a little more reasonable - besides the fact that the Watch rarely contends with heavily armoured targets).

Image result for paul kidby discworld watch
As in the front row here, Paul Kidby's cover to Night Watch.

However, in The Fifth Elephant one has mention of an assassin's weapon in the vein of the pistol crossbow: concealable, vicious, prohibited. It has the appearance of 'a long-handled hammer or perhaps a strangely-made telescope', it is readily concealable, though difficult to load: a strong man says he 'practically ruptured myself cocking it against a rock'. It is explicitly a one-shot device and may very well be the same thing as the 'spring-gonne' mentioned in The Truth (L-Space, the Discworld Wiki certainly thinks so). It is prohibited both by official law enforcement and the better regulated criminal world.

In terms of conventional warfare, Monstrous Regiment mentions the horsebow, as carried (at first) by an elite heavy cavalry regiment from a well-funded military. I quote from my worn 2004 Corgi Books paperback:

'She'd acquired two of the horsebows. stuck awkwardly through the straps of her pack. They were horrible things, rather like a combination of a small crossbow and a clock. There were mechanisms in the thick shaft, and the bow itself was barely six inches across; somehow, if you leaned your weight on it, you could cock it with enough stored energy to fire a nasty little metal arrow through an inch-thick plank. They were blued metal, sleek and evil. But there is an old milt'ry saying: better me firing it at you than you firing it at me, you bastard.'

The British first edition of Monstrous Regiment had a dust-jacket by Paul Kidby with a still-life on the back cover,
depicting what I take to be horsebows, left and to the back of the shako.
I was lucky enough to find this picture of it on Abe Books.
To see them more clearly, you may wish to open this image to full-size in another tab.
I quite like this as far as pistol crossbows go: technologically advanced, relatively rare and difficult to use. Note also the main characters distaste for them; perhaps echoing the feelings of the British author: this is not simply a thing to point at the bad guys until they fall down. We get an explicit image of its potential for harm.

Stepping away from the Discworld (but not too far; I am told that Ankh-Morpork, among other things was an inspiration) the video game Dishonored** features a pistol crossbow. It is compact and quiet - fitting for a character that must climb over the masonry of the city of Dunwall and remain unseen. It is slow to reload, fitting the style of stealth gameplay: gentle movement, preparation, restricted resources. In this it resembles the silenced pistol of the popular imagination.

More images to be found on the Dishonored Wiki, but this one will serve as an example.
As for plausibility - well, there is only one of its kind, seemingly. It is made and upgraded by the protagonist's pet inventor. For all of its metal parts, it looks delicate somehow, as a microscope. Like dropping it would bend one of the mechanisms or jar something out of place. You certainly wouldn't try and pistol-whip someone with it.

(Bioshock Infinite: Burial at Sea featured a pistol crossbow of much the same type as Dishonored, albeit less fragile looking and Art Deco. See here for details. )

A mention should be made of the pistol crossbows of the Mad Max films, most prominently in the second film, The Road Warrior. They appear mounted on the wrist of many of the rampaging antagonists of that film***. They are compact and lightweight for those who must concentrate on driving a motorcycle, dune buggy or other heavily modified automobile.
Such as this gentleman. 
In a world with a limited supply of firearms or ammunition, they offer a viable alternative. They might not be terribly powerful, but no-one appears to be wearing terribly thick armour in the heat of the Australian wastes (to say nothing of clothing choices). Moreover, they are generally used at close range: speed up to the target, loose the bolt, drop back again. What one might refer to as a Perthian Shot.

* * *

Having gone over all these so thoroughly, what positive contribution can I make?

I have a few alternatives to the pistol crossbow, for compact projectile weapons - for preference, able to be used one handed.

1. Darts
2. Throwing knives
3. Sling (requires slingstones or bullets)
4. A slim weight on the end of a line - can be whipped out with tremendous force from a sleeve.
5. Shuriken, or similar slim throwing weapons
6. Slingshot (of the Y-frame and flexible strap variety)
7. Throwing axes; the sawn-off shotgun to the throwing knife's pistol.
8. Just give in and allow gunpowder weapons.

However, if you do insist on the presence of the pistol crossbow, here are a few ways to make it a little more interesting - by which I mean troublesome and palatable to my tastes. A pistol crossbow may be fast, cheap or good. Pick two.

1. It is a pistol crossbow, only slightly less deadly than a fullsize crossbow - but it breaks frequently. The bow is the weakest point.
2. The Discworld 'horsebow'. Expensive and difficult to source - there are few artisans that make them; those that do are contracted by the military and discouraged from selling their talents elsewhere. Reloading is hard; a military unit would have a reloading device clamped to a robust wagon in order to make this easier for the quartermaster.
3. The bow works fine, but cannot muster enough force to penetrate armour/thick monster scales, hide, &c. In order to correct this, a remarkablely potent (and expensive) poison has been smeared onto the bolts.
4. The bow works fine, but cannot muster enough force to penetrate armour/thick monster scales, hide, &c. In order to correct this it fires small pellets of asphyxiating, pain inducing spices and chemicals. Congratulations, you now have an expensive long-range pepperspray.
5. The bow works fine, but cannot muster enough force to penetrate armour/thick monster scales, hide, &c. In order to correct this, it fires thin tubes containing a potent acid. The acid is not uncommonly expensive; but the bolts with their aerodynamic hollow glass heads are.
6. The bow works fine, but cannot muster enough force to penetrate armour/thick monster scales, hide, &c. Instead, it fires a thin tough bolas intended to tangle, trip or throttle an opponent. This bolas is difficult to make,both due to the materials involved and the business of making it fly as intended.
7. Pistol crossbows exist, and are not uncommon - but are for sporting purposes only.  They might be accurate and more-or-less reliable, but they have approximate stopping power of an air rifle.
8. This pistol crossbow reloads quickly, doesn't break and will penetrate an inch of steel. This is because there is a demon (or Djinn, or mighty spirit, or other Demon-equivalent) trapped inside it. You are now carrying around the equivalent of a nuclear reactor on your hip.  Both purchasing this and keeping it are likely to be, in one fashion or the other, expensive.


*Thanks to Age of Empires II, I have long been aware of the Chinese repeating crossbow. This is quite clearly something else.
** I haven't played the second game in the series, but I believe most of my points still apply.
*** Of all places, something similar turned up in the Arthurian 1997 film Prince Valiant attached to knights' gauntlets.

Sunday, 18 November 2018

The Stygian Library: A few thoughts

Turns out this is my hundredth post. As a milestone of sorts, this will be a little longer than usual and as a treat it is actually immediately relevant and useful. Hoorah.


If I started the last review with a meditation on place, I cannot quite do the same here. I have been in many libraries, but never felt the same strangeness as a garden. Nor have I been in quite so many old libraries as formal gardens. But still, the manner of the structure is the same as The Gardens of Ynn. The strangeness of this place is brought forward. A place dedicated to preserving books, scrolls, collections of documents. Human-sized, perhaps – but not human friendly.
The literary antecedents of great libraries vary. The library of the Unseen University in Sir Terry Pratchett’s Discworld is the most obvious ancestor of the Stygian library; Pratchett even gets a dedication on the flyleaf. Jorge Luis Borges’s Library of Babel is the perhaps the tale that is most centred on a library – an especially inhuman one, at that. Borges may have inspired the late Umberto Eco in the Monastery’s library from The Name of the Rose (consider the librarian, one Jorge, of Burgos); the library of the Citadel of Nessus from The Book of the New Sun also seems to reference the elderly, blind Borges in the Argentine National Archives. The description of this library, found in The Shadow of the Torturer is perhaps the best fantastical treatment of book as object I have read:
"We have books here bound in the hides of echidnes, krakens and beasts so long extinct that those whose studies they are, are for the most part convinced that no trace of them survives unfossilised. We have books bound wholly in metals of unknown alloy, and books whose bindings are covered with thickset gems. We have books cased in perfumed woods shipped across the inconceivable gulf between creations– books doubly precious because no one on Urth can read them.
 "We have books whose papers are matted of plants from which spring curious alkaloids, so that the reader, in turning the pages, is taken unaware by bizarre fantasies and curious dreams. Books whose pages are not paper at all, but delicate leaves of white jade, ivory and shell; books too whose leaves are the desiccated leaves of unknown plants. Books we have here that are not books at all to the eye: scrolls and tablets and recordings on a hundred different substances. There is a cube of crystal here – though I can no longer tell you where – no larger than the ball of your thumb that contains more books than the library itself does. Though a harlot might dangle it from one ear for an ornament, there are not volumes enough in the world to counterweight the other. All these I came to know, and I made safeguarding them my life's devotion.
For reasons that should be clear towards the end of the review, I feel I should also mention the realm of horror. Think of the House of Usher, from the story by Edgar Allen Poe. Hardly short of books; choked, almost with the things. The narrator of The Raven paws over ‘many ’a quaint and curious volume of forgotten lore’. The antiquarian and the scholar will be familiar to readers of HP Lovecraft or MR James.
***
From Roger Corman's 1964 film of The Masque of the Red Death.
I have mentioned Poe, and cloaked figures in different robes will enter the tale shortly...
***
Where does this leave Emmy Allen’s latest work?
It exhibits the same structural features as The Gardens of Ynn. It is clearly positioned in the same light as the previous work.
[From the Introduction: Well, people seemed to like Ynn. So, here’s more in a similar vein. Ynn was outdoors, this is indoors. Different locations and monsters, but the same basic tone and structure.  ]
Yet it doesn’t strike the same note – nor should it; the indoors versus the outdoors – the library set against the garden. The wild breaking free of cultivation as opposed to the structured storage of knowledge. But of course this defies those ever-familiar OSR aesthetics of ruin and the Stygian Library is certainly not ruined. Aside from the network of ducts and feeds, the staff – the librarians of five different coloured robes – are alive and well and kicking (or as like to that state as may be said of those mysterious folk). Scholars may research in relative peace (supposing they can get in). Food and other essentials are provided; though in a far more genteel fashion than the one-man alcoves of the Library of Babel
Yes, you can move through the Stygian library with relative impunity. (There is perhaps a reason Pratchett never used L-Space for much in the way of adventure). The gateways to Hell, brains in a jar, giant beehives and so forth are quite deep into this otherwise cordial realm.  This is a library; expect books. There are simple, fairly intuitive rules about how to find a given book or piece of information. The librarians might even be able to help you. You may even be able to find different source of information; one of the most emblematic parts of the library are the devices to store and contain phantoms –spirits, ghosts – an artificial afterlife, perhaps for scholarly purposes. A series of mechanical computers even exist, rather similar to Hex, an artificial intelligence of Pratchett’s Discworld.
The ultimate purpose of the library has a degree of ambiguity about it*. It is extensive and intricate yet has no obvious goal (beyond perhaps facilitating the studies of others, and it is by no means clear that this is a purely philanthropic endeavour). A dungeon (or any adventure module in a contained place) tends to pose an obvious threat even if the players have no goal. The Gardens of Ynn had definite threat to life and limb in the form of the broken down intricacies of the garden, the crumbling edges of the pocket dimension and the Idea at its centre. This is hardly the case in the Stygian Library. The name, the dealings with Hell, the spooky librarians, the phantoms – none of it bodes well, but little seems directly or overtly malevolent. The librarians would likely thank you for pacifying those portions that are.
All this means that The Stygian Library acts as perhaps the equivalent of a Rorschach test or a Trolley problem for players. How willing are they to look for trouble? What think they to the methods of the librarians? There are clearly horrifying elements to the library. We might even consider that the Stygian Library, divorced from reality, is a sort of critique of knowledge for its own sake.** There is something horrific about the place that serves one purpose, divorced from all others. Think of the isolated, unproductive, decaying mansion; the company town; the oil rig; the research station; the prison planet; the factory spewing out products unbrought by any customer. You might tolerate these places; you would not wish for them. To what end are you doing all that reading? It can’t be healthy; you need to get outdoors more. Meet some people.***
Clearly, it is not just a mechanism for offering a moral conundrum to the player. My advice on the use of it is roughly the same to The Gardens of Ynn. Take care with presentation; remember that you are in a library. It is slightly less picturesque as a book than The Gardens of Ynn, less directly evocative – but in terms of knotty problems, for a conceit, for dilemma – it is clearly the superior of its predecessor. It is indirect and as cloaked in darkness as the Stygian Library should be.
See here for Emmy Allen's blog and here for a place to purchase The Stygian Library


*There is a given answer, but this – quite deliberately - conceals more than it reveals.
** Or knowledge at any cost. Think of Faust, perhaps. 
***All of which brings to mind the image of hulking barbarians, poised and arrogant rogues and ironclad paladins clanking or hacking though the library, disturbing the composure of the swots, nerds and pencilnecks therein dwelling.