A comment on False Machine sent my mind in the direction of dungeon émigré groups. Now, this is a somewhat tongue-in-cheek exercise - applying the tropes of the Cold War to the trap-strewn dungeon of cliche. But there is no reason to assume that the Goblins of the Yellow Eye are an unshakeable monolith, ready to fight Our Heroes to the death, incapable of civil strife. So: splinter groups, refugees, ex-pats.
Several tables below offer examples, all centred around a sizeable town or city.
What group is this? Roll d12
- Kobold dissidents, inciting fire and revolution against their draconic overlords.
- Goblin satirists of the Red Brows clan, whose unsubtle burlesques and avant-garde wall paintings vexed the wrong chieftain.
- A scion of the Drow aristocracy and retainers, forced out in the course of yet another court intrigue.
- Minotaur heretics, who have radically different notions on the proper worship of the gods of slaughter and thirst. Their debates are heated.*
- An Orc warlord and his huscarls, motivated by the perceived ingratitude of the Orc plebeian classes to throw their lot in with mankind.
- Cultist defectors, trying to either atone for misdeeds or get out before the summoning ritual begins.
- Goblins of the Blue Lips Clan, who have fled from the join-or-die assimilation policies of the Hobgoblin Hegemony.
- A train of misplaced phantoms and spectres cling tenuously onto a single grave slab, carried by a tomb guardian. They have been banished by foul magics from their centuries-old rest.
- A bundle of Orcs who have left before the new boss can enact the usual purges.
- Deserters from the Dragon's Tooth Regiment of the Grand Skeleton Army, who have grown tired of pack-drill, roll-call and saluting pimply necromancer's apprentices who can't tell grave-dirt from bone-dust.
- A drake who has seen the writing on the wall and is negotiating his conditional surrender and residency in the city before a band of adventurers gets lucky.
- Roll twice; clearly two separate groups have elected to make common cause.
An utterly unrelated picture of Ralph Fiennes as Coriolanus, from a 2011 film adaptation. |
Where have they taken up residence? Roll d6
- An unused warehouse.
- A scattering of refugee shanties outside the city wall.
- They have a wing to themselves in a sympathetic Nobleman's home.
- Several garrets and apartments in the tenements of the Bohemian quarter.
- The squalid confines of a non-human ghetto.
- A suite of rooms at an expensive guesthouse.
How motivated are they to go back? Roll d6
- "Give us money and arms, we'll go back tomorrow!"
- "One day soon, we'll be ready!"
- "One day..."
- "For the time being, our policy is to...."
- "It may take a generation, but...."
- "Ah, who cares about that anymore?"
- A svelte, apathetic, functionary.
- An ambitious merchant prince.
- The Head of a charitable but well-resourced Religious Order.
- A calculating, farsighted statesman.
- A Romantically-inclined, socially-adept noblewoman.
- A Chief Lecturer at a renowned Academy.
- An ambitious, splenetic nobleman.
- A soft-spoken wizard with large glasses and ill-fitting robes.
An unrelated picture of Alec Guinness as George Smiley, from the BBC adaptations of John Le Carre's novels. |
*Presumably they are debating whether one waits in the centre of the maze for victims, or if one should harry one's victims in an effort to drive them to the centre of the maze.