Saturday, 10 February 2024

Faufreluches: Where are the Inquisitors?

Because I definitely expected the Imperial Inquisition.

To begin: I've spent a month on-off ruminating on and writing for Investigating Censor. One of the things I praised that for is its titular Player Characters.

Players are the titular Censors. It's a wonderfully evocative set of ideas - the mix of legal, customary and religious authority could be quite heady. The very title of 'Censor' throws you into a different set of social expectations and ideas. This is a strength of Dave Greggs, I would say - the Investigating Censor, the detectives of Starling and Shrike. It's reminiscent of 40k's Inquisitors or Rogue Traders, and rather more successful than Mass Effect's Spectres.

Starling and Shrike is a sort of mercenary burgher republic described here in a little more depth (with a discussion of the inspiration in the comments here). This is something I should sort of dislike - the same way 'Adventurers' Guilds' rub me up the wrong way. The notion of a free-roaming highly-trusted professional hero who apparently can dictate the legitimate use of force...it doesn't work most of the time. 

Where is does (as above), it's submerged in maximalist settings - self-proclaimed in the case of Starling and Shrike, self-evident in the case of 40k. The Jedi of Star Wars also sort of work - however toned down the setting details is versus 40k, the operatic characters and emotions of those Space Operas sort of fulfil a comparable function. The Emperor's Questing Knights in Fading Suns likewise, in part because of the all-but explicitly Arthurian angle. 

To speak on where is doesn't necessarily - the Spectre Rank in the Mass Effect games. Although the strong presence of Jennifer Hale's Commander Shepherd rather stopped this from dragging things down,  the rank of Spectre with its self-consciously tough name and roughly sketched presence looked rather like an excuse to get Shepherd out into the Galaxy. 'First Human Spectre' could readily be replaced by 'First Human Alliance Marshal' or 'First Human Investigative Magistrate'. That the iconography of the games settled on the N7 rating code is no surprise.

Likewise, the notion of the 00-Rating in the MI6 of James Bond: sensical (if sensational) when it is merely a Field Agent who can kill in the course of duty, strange and stretched when they turn into Spies and Commandos alike - as in the opening of Goldeneye (a film that leaves me rather cold, even by the standards of the Bond flicks). 

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So where are the Inquisitors in The Thousand-Day Regency? (Hereafter Faufreluches to refer to the setting rather than the setting-defining polity). I admit that Faufreluches was written with one eye squarely on its relative position to 40k - so where are the Rogue Traders?

My response is this: everywhere.

Read enough 40k material and it becomes apparent that at a certain level of authority, Adepts and Commanders and so forth possess, are entrusted with or can acquire not only highly-trained personal protection and a bunch of assorted legbreakers and enforcers, but legally-sanctioned, armed (do I repeat myself?) savvy investigators or their own pack of ultra-loyal black-ops hardcases. This includes the administrative, commercial and navigational authorities, and even if the various system governors don't get the cream of the crop, they can still muster all the above.

[Is this crazy? Well, A) 'Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.' and B) It's an exaggeration of overlapping spheres of legal authority in the Middle Ages; compare legal pluralism and scorpion men.]

If you have to give any meaningful thought to or act on matters outside your planetary system, you probably have many of the powers of an Inquisitor. Thus, the Magnates in Faufreluches.

But that's not how any of this works, is it? The attraction of the Feudal Future of 40k is both for simpler Faufreluches-style reasons as sketched here and also for Hobbesian complex-web of influence reasons. The adventures of Inquisitor Tewt'nphonheem are the spark to which fuel is brought - the ridiculous grit thrust into the rational oyster to make the pearl of art (which is cast before swine....). We're right back to the question of whether or not GLORIOUS TULLY HEGEMONY is possible.*

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Setting that aside, here's a model of how Faufreluches (or something comparable) could string these together. 

There are Champions, Retainers and Scum**.
[The Faufreluches-adjacent Lazarus has the similar Waste, Serfs and Family, but let's draw away from that.]

Champions are setting-defining larger-than-life sorts, who presumably leap tall buildings in a single bound. Individual Characters have a great deal of strength, autonomy and potential (rises are swifter, falls greater). In Faufreluches, see Paladins and the Janissariat, despite their different tones - the one being Arthurian and the other Homeric/Wagnerian.

Retainers are bound into a wider system, giving them an awareness of the world around them, if not the power to change it. This is where the intrigue and politicking happens - firstly because of the number of factions that are involved, secondly because you might actually need to persuade, petition or bully people to get what you need.  In Faufreluches - the Magnates and the Seven Pillars. 

Scum are trying to survive. By law or choice or circumstance, they are in the midst of struggle for survival, against the foe or wild beasts or the elements - without major greater awareness or assistance from on high. Resources are limited, true friends or even reliable business partners are few. Faufreluches has some of these outlined on Zhiv-Moroz, and they likely exist elsewhere.

EXAMPLES. Zelazny's Lord of Light is Champion. The Metabarons is Champion. Emphyrio is ... Scum who get lucky? A Song of Ice and Fire is big enough to have strands of all three. Ancillary Justice is Retainer. The Empire Strikes Back is Champion, Rogue One is Retainer. 

So, for 40k: Abnett's Eisenhorn is Retainer, tending to Champion. Abnett's Ravenor is more purely Retainer. Feheravi's Dark Coil is Scum, occasionally reaching a strange Retainer status for metaphysical-supernatural reasons. Farrer's Enforcer is Retainer. Wraight's Vaults of Terra is Retainer, tending to Scum. Anything focused on a Space Marine is probably Champion. 

Macbeth and other Tragedies are likely Champion. The Henriad and other history plays are likely Retainer. 
The Guns of Navarone is a Scum narrative. Where Eagles Dare is Retainer.
The Maltese Falcon is Retainer, Chinatown is Retainer with a tragic close. 
Robinson Crusoe is an introspective Scum narrative (it's not all battles in the mud). 
Mythago Wood is dreamy Scum. The Well of the Unicorn is Retainer. Fury is embittered Champion. Votan is Retainer frequently out of his depth. Dr Syn is antagonistic Retainer (at least, in that first book).

One shouldn't push this model too far, but that probably helps you calibrate things. 

NOTES. These categories may characterise an episode, or an entire narrative. Something chronicle-like may pass between them. Thus, Dune passes from Retainer-category among the Atreides (Is an heir a sort of Retainer? Close enough for these purposes.) to Champion-category with the Kwasitz Haderach. Gaunt's Ghosts sees the regiment of the Tanith 1st go from Scum to Retainers (if not evenly so: see the Gereon mission).

This doesn't precisely match onto Social Class - but we are talking 'Feudal Future': it is impossible to avoid. Yet a protagonist from the Upper Crust can be thrust into a Scum Narrative - as the nameless hunter of Rogue Male, who is in the midst of a pretty Scummy episode. The aristocratic Gaunt of Gaunt's Ghosts is a useful window to demonstrate the predicament of the regiment when in Scum-category: he can get answers - polite answers, even - just not results. 

Nor is this meant to correspond to a levelling system.

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So, if this model is useful, the next step would presumably be to sketch out Champion and Scum narratives, even as Vorontsov at Bay was (roughly?) a Retainer narrative.

And in the meantime, if you need to know who the Inquisitors in Faufreluches are:

Pastorate Witchfinders and Wardens, Mint Auditors, Secretariat Assessors, The Mews Long-Range Security Detachment, Schematician Troubleshooters, Division 5 of the Maioral Guard, Siegneuria Heralds, the Vorontsov Office of Occluded Defence, the Salammboan Green Veil Circle, Stadtholder Circuit-Riders......



*Per Bret Devereux, it's perhaps desirable - see the section titled 'Other Problems'.
**'Footsloggers' would be more dignified and as accurate. The single syllable of Scum has more impact.

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