Thursday 28 April 2022

The Rest of All Possible Worlds: The Great Bifurcation

The Rest of All Possible Worlds is intended to detail the possible steps of an analogue to the eighteenth century Enlightenment in a fantasy realm. Which means I have been discussing it in terms of magical theory and practice (see: the last few posts on this topic). But this is also an Early Modern setting (meaning everyone can have muskets and coffee and tobacco and printed books and telescopes and....) - further, as some of my locations imply, I don't intend every player to be a student of magic. Nor do I intend that the print-works and gunsmiths to require magic to function (even if magic can assist them). Indeed, I would suggest that having magic within such a setting possess a fairly limited set of practical applications is entirely in keeping with the nature of the Enlightenment (see the passage here starting 'I'm going to tangent for a moment...'). 

Moreover, there's clearly some technological progress going on: soldiers have gone from matchlocks to flintlocks in living memory. Oceans have been crossed and trade between continents is fairly frequent. I don't want to outline a full 'Renaissance' and 'Reformation' for the continent of Calliste. But all the same, there was clearly a moment of change. One of those nebulous 'Turning Points' of history. 

Once upon a time, the line between 'mage' and 'mundane scholar' was not at all clear. A wizard devoted to pyromancy would write as much upon fire and combustable materials as spark-charms and the proper etiquette for addressing Balrogs. Even if a student at a hall of learning would go onto to enter an entirely mundane trade in the law courts or the chancellery, that student would have in all likeliness learnt some little theory of magic and attempted a charm. Of course, those with a great deal of magical talent might well have been taken up by one of the traditional colleges of magic - but the notion that a learned individual is able to prepare and fire off a cantrip would remain.

What changed? Several things.

  1. The printing press is invented. Learning can spread (as can many others things). The School of Malicarn's response to breakaway groups goes from contemptuous neutrality ("Yeah? Good luck with that.") to parachuting in an Overseer of the Faithful with sweeping powers. Division between Schools of the Majestic Vision rises. Civil strife ensues. 
  2. Mundane achievements occur. The press is one - but then the New World is reached by ship, apparently without magical aid. (The worn-out journeyman mage purifying the water casks doesn't count.) Even if later trips and expeditions are made with significant magical assistance (notably, the breaching of Qacenoit by Tsymrikane expeditionaries), it is very clear you need a mundane core to such an enterprise. The aristocrat with his court, synthesising authority, legal knowledge, martial prowess and magical advice is supplanted by the practical gentleman with a sufficiency of learning mastering the elements. 
  3. There is a change from private traditions to public institutions. Naturally, kings and nobles founded academies in the past. But there in the moment of change, new foundations begin with more specific remits - "Produce lawyers for the courts", "Produce surgeons", "Produce mages". Newly emerged Schools of the Majestic Vision also want Readers for the communities they preach to.*
  4. 'Thou shalt not suffer a witch to live' is not among the Words of Procophon. But the nonconformist and schismatic sects in Calliste have evolved a set of doctrines that spurn wizardry as a misuse of time and talent - "A field of good turnips would serve us better than this rose garden." Moreover, the egalitarianism that some of them profess make them suspicious of people who can fly and chuck around fireballs. Of course, given the controls that rulers place (or attempt to place) upon magecraft, which Archmages must make shows of obedience to, anyone trying to start a school of magic serving a given minority sect would have the odds stacked against them (at least in Calliste....).

Thus, the divergance of the magic-user and the mundane scholar. Nevertheless, there is something like a mundane Enlightenment going on 'out of focus' in TRoAPW. Experiments are being carried out, the earth and heavens mapped, laws reformed. But the presence of magic users, wizarding institutions, &c warp attention from these things as often as they help them. Social changes also follow a different path: anyone proposing a new theory of government or more egalitarian model of society must accept within it magic users; those opposing such a thing can point to magical ability as a portion of the hierarchies of this world (the technique of Pneumametrics is often cited for such a purpose). There are writers that grumble of an 'invisible society of mages' putting the brotherhood of mystics over the good of their neighbours.

Revolution, naturally, becomes difficult when the current ruler can call upon not only an army but wizards - and proponents of social change have already spurned the old customs of limited magical engagement with politics. The citizens and burghers of the Republic of Datravia will tell you that freedom from tyranny is quite possible: the mercenaries and exiles that were once Captains of the Ascendancy will tell you bitterly of the price.


*Those public-spirited souls hoping to encourage magical learning among adolescents would, in this period, found a number of gramarye schools.  

Friday 22 April 2022

A Double Century and Noisy Sheep Shearing

This is post number two hundred, so something different from usual: you shall hear me speak, interviewing noisms of Monsters and Manuals - the occasion being the Kickstarter for In The Hall of the Third Blue Wizard, a brand new 'zine with a variety of contributors.  

 

Things discussed include: 
I hope the above will be of some interest, and look forward to another hundred such posts!

Saturday 16 April 2022

We use Every Part of the Dragon

So, you've killed yourself a dragon (Ahem). Or maybe it's a sphinx. Now, you are going to want to do something with the carcass. It is well known what happens when you roast a dragon's heart, but what about the rest of it?

Sigurd sucks his burnt thumb, while Reginn sleeps. 
Carvings from the Hylestad Stave Church, photographs by Wikipedia.

Conditions: you must be the first person to taste of the dragon's heart (or other organ). If a beast larger than an ear of wheat tastes even a little of it before you do, they gain the powers mentioned below. Only one person may gain such powers from the organ in question. It must be roasted over an open fire. 

No part of a dragon prepared thus is actively poisonous, but the consumption of large quantities of dragon will cause severe (not to say fiery) indigestion.


You roast and eat....

You can now...

You might learn about...

But generally in the form of....

The Dragon's Heart

Understand the speech of the birds

Threats to your life

A smooth, unhurried radio newsreader

The Dragon's Lungs

Understand the voices of the wind

Adverse weather conditions

Hymns with too many verses

The Dragon's Liver

Understand the distant booming of the earth and rocks

Civil engineering

Blank verse

The Dragon's Stomach

Understand the speech of mammals

Threats to your sanity

A precisely-worded sermon

The Dragon's Kidneys

Understand the songs of the rivers and streams

Direct routes downhill

Patter songs

The Dragon's Intestines

Understand the creaking chorus of the trees

Threats to the environment

A local government meeting

The Dragon's Brain

Understand the speech of Dragons

Gold prices

Light opera

The Dragon's Spleen

Understand the eternal dialogue of fish

Shipwrecks

Sardonic, quip-heavy remarks

The Dragon's Pancreas

Understand the sibilant speech of reptiles

Sources of information and fresh fruit

Compact, smug, maxims

The Dragon's Sparkgland

Understand the dry monologue of flame

Things around the fire that you can't see

A theatre review

The Gods do not smile upon mixed grills or kebabs. You eat one organ at a time. Do not add any sauces or seasoning to the cooked organ, other than perhaps a little salt. 

It is generally thought that anyone who can accomplish the feat of slaying a dragon will be able to procure a suitable set of butcher's knives to joint the beast with relative ease.

An image from the 2015 film Tale of Tales

Successful dragonslayers dispute the proper drink to accompany the dish: answers vary from 'Mead' to 'Fresh stream water'. Some suggest 'Two healing potions, one drunk quickly before you eat, the other sipped slowly afterwards'. Perhaps the most popular response is 'Anything you can get your hands on'.