Thursday 27 April 2023

Faufreluches: The Thousand-Day Regency

Faufreluches: the rigid rule of class distinction enforced by the Imperium. 

'A place for every man and every man in his place'.

I'm calling this little series after the above concept from Dune because I've never been able to chase down its derivation. Last time, I put forward a number of ideas about where the appeal of the strand of science fiction sometimes called 'Feudal Future' lies. I closed by asking:

2) Having assembled such a list can I devise, if not the greatest Feudal Future, at least an adequate one?

Here we go.

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The How

I don't intend to lay this out with tags from my previous post ("Lady Hentzau wears the distinctive Bayonet and Sun-in-Demi-Eclipse crest of House Nicksenhauer [Simplicity/Familiarity]"). You already know that it is intended to tick boxes on that list. 

I shall do one post on the wider setting, following with one on a particular series of events. Given that I'm not quite trying to write a novel or a tabletop game or a comic series or what have you, this gives an opportunity to show how it might be applied to any of the above.

Individual posts shall display in-universe material before anything making explicit real world reference. Mention of other Feudal Future works shall be avoided.

I don't have a pet illustrator, and the strictures of the Butlerian Jihad oblige me to avoid AI art. Descriptions of costume or manner that might ideally be communicated visually will occur.

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The What

The First Year was announced with the birth of the first child in the permanent settlement of Alpha Centauri. No-one remembers the child's name, but the calendar had been proposed by a man called Semyon. Both Semyon and the child are long since dust. 

It is the year 6,191, and mankind is changing.

Spread across the stars, humanity expanded and contracted, forming a new grid of settlements under the Stellar Regulatory. Trade flourished, and the species began forming itself allies and servants - the birth of genetically engineered subspecies of soldiers, settlers and spacefarers, guided by the machine brains embedded into the bureaucratic regimes of the Regulatory. However, unexpected to all the central planners, mankind was changing.

Predictive and telepathic abilities occurred sporadically at first; the first so-gifted were secretive to a fault. But they were soon detected on a wider scale, and frequently imprisoned or killed. But among the teeming hosts of the inner systems, one man announced it widely: "mankind is changing!"

A telepath and psychic of unusual power, his doctrine stated: This change could not be stopped, and it was intolerable that it be directed by the machine-minds. Mankind alone would be authors of their own future, masters of the coming Kingdom. But clearly, Psychic Man had not yet fully manifested across the whole population. Until that time, there would be a Regency, led and guided by him who stated first and foremost that mankind was changing.

The Regent waged bloody war against the tattered remains of the old world and the machine-minds. In this, he was aided by his Paladins, psychic warriors of rare ability and by the cohorts and armadas of the Janissariat, the gene-crafted slave soldiers of former days, promised a place among the citizenry of the new Regency. After victory on the steps of the Regulatory Central Complex in Mindanao and the smashing of the machine-minds, one doctrine would govern the species: Mankind is Changing.

The foundations of the new order would take a lifetime to build, if not more. The Regent was long-lived by the count of men, but his years were not enough. The surgeons eventually announced that he had perhaps a thousand days left to live. The Regent, by the urging of his trusted Council and popular acclaim had himself and a hundred of his Paladins sealed into temporal suspension vaults beneath the Palace of the Massif. Once every four terrestrial years he would emerge for a day, to review the state of the fledgling species. Until that time he would stay frozen, knowing that mankind was changing.

The Regent has remained in the Palace for three thousand years, cared for by the Maiors of the Palace and watched by the College of Martyrs. At the set intervals he emerges, or at other moments of high crisis - to counsel or to command humanity. Sometimes from the ancient machinery of the vaults will come one of the peerless warriors, a Paladin, the victor of a thousand psychic wars, ready to defend the order of Regency. But mankind is changing.

The old unity of people, paladin and janissary has dwindled. The Regency is upheld by Seven Pillars, seven esoteric ministries, connecting and sustaining the scattered worlds of humanity. The Mint, the Stadtholders, the Mews, the Pastorate, the Glossatrices, the Schematicians and the Secretariat. Between these are strung a web of influence and obligation supporting the Magnates. Technically, any man who owns property under the light of two suns is a Magnate. But only a few hundred families live like Magnates and can aspire to a seat on the Siegneuria. Feud and vendetta divide them, and civil strife has blossomed into outright war on many occasions. Exhaustion and the pressure of the Pillars brings ceasefire, if not peace. Still, mankind is changing.

On a thousand worlds, men watch for the coming of the gifted. In the Palace, gloomy masters tally up the days remaining to the Regent. Beyond human space, machine-mind legions and rogue Janissary-supremacists lurk. All know that this will not last.

It is the year 6,191, and mankind is changing.

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The Who

The Palace: Ornamented and honoured for millennia by the Maiors and a thousand pilgrims, the ancient and puissant of the Palace emerge rarely, if ever. When they do, it is, it is as a figure from legend sprung to life as they spread honour, wisdom and disruption in equal measure as they undertake spiritual quests.
The Paladins never claimed to be immortal, and even they have fallen. Paladins walking the worlds of the Regency are said to seek replacements and apprentices, to sit in psychic communion at the side of the Regent as the decades shuffle by.

The Janissariat: Muscle-wrapped brutes, made doubly disproportionate by ancient war-plate. Cyclopean spacecraft with pilots wired to their ancient systems. Bulging-eyed expeditionaries carrying rugged technology from the age of the machine-minds, seeking out new worlds fit for the many myriads of the Regency.
Why do they do it? Money. Glory. The quasi-acceptance of the Magnates. The chance for a regular supply of new recruits, so that their free company, their flotilla, their squadron of war-walkers may not slip into history, another failed servant of humanity.

The Magnates: Either in the cosmopolitan fashion of Terra or Procyon or Mintaka - or in ostentatiously local costume. Clothing, jewellery and banners show clan-badges, crests, personal heraldry, unit insignia and devotional iconography. A single magnate with her escort is a swirl of carefully chosen colour and symbols, moving as a glittering mass. A collection of magnates at a grand occasion resembles a watch mechanism in their jewelled, predictable movement. 
Behind all of it, the cocktail of duty and privilege and schooling and martial training designed to make a Magnate a great servant of the Regency - and his family, and his planet, and his household guard.

The Seven Pillars
The Mint: Every world of the Regency differs a little in its economic makeup. The officers of the Mint facilitate trade, interstellar banking and levy the minute but omnipresent tax of the Regency. Models of propriety and obedience in public life, this is matched by a heightened camaraderie after business hours.

The Stadtholders: On every world, there is a resource. Herds of livestock, paddies of rice, veins of rare ore, stands of pine. Perhaps the locals know how to look after it. But the Stadtholders can tell you how to make a profit off it, and keep making one for the next five generations.
The Stadtholders keep rural customs and are obliged to spend much time isolated in the field. But their coffers and connections go as far as any Magnate's.

The Mews: Hunched and beady-eyed, snappish and hungry, the Lords of the Mews are unhappy when on the ground. On the grounded star-dromonds and system-runners, the vast folded spans of the Banff Propellor Arrays wait for them. Transit among the stars is swift, thanks to the Curtmantle drive. Finding one's destination is the hard part.
Rare minds, possessed of a unique instinct - to dive out of Curtmantle space and settle on a new world, to see and seize in a single moment unafraid of comets or star-fire or dimensional shearing -  only these can draw the worlds of humanity together. 
The Lords of the Mews wait to return to their cockpits, to spread their ship-self's wings and seize the stars in their talons.

The Pastorate: The Regent knew that Mankind was Changing. The Pastorate are there to make sure that Mankind knows it too. Teachers, counsellors, ritualists - bearers of the vision for all mankind. Of all the estates of the Regency, the black-clad Pastorate are the most widespread, carrying the teachings of the Regent to every corner of human space. It is they who repeat his name once a terrestrial year in the Perennial Obituary. And in the round-arched aisles of their temples and retreat centres, they find and tutor the gifted.

The Glossatrices: Mankind is changing, and men will change from each other. Translation, cultural conventions, laws and mores, etiquette all differ in a hundred tiny ways from planet to planet. If you want to avoid a foolish mistake, find a Glossatrix. Poised, polished and unfailingly polite, the Glossatrices provide not only the desired finishing to raise up a young Magnate, but also are the best source of interpreters and translators in the Regency. This has also given them an iron grip on interstellar culture: the Glossatrices know best which art travels. 

The Schematicians: No one corporate body could control the industries of the Regency. The magnates and provincial governors are far too jealous of their own local power bases to allow that. But the plans, the blueprints, the secrets of industrial technique - these can be bartered. The keen-eyed, pin-sharp Schematicians offer precisely this: the knowledge necessary to maintain industrial refineries, chemical plants - and the dense urban populations needed to man these.

The Secretariat: Filing, assessing, numbering, stamping, inspecting, storing, retrieving, summarising, redacting, reviewing: they will do it. The Regency gathers much information: it is only the Secretariat who will retrieve it, with beribboned clerks working away at their ledgers on the stepped sides of the data wells, watched by supervisors decked in the dozen colourful ornaments they have earned by skill, service or outrageous flattery. The relevant form will have passed through their hands - at some point. 


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Other Notes

  • Working title was The Infinite Regency. I like the time-limited angle better.
  • Overall tone is Romanesque, not Gothic.
  • The Mint dress like Hanseatic Merchants who have discovered Art Deco. And Private Members' Clubs.
  • The Secretariat have buildings reminiscent of Indo-Saracenic and Dzong architecture.
  • The Pastorate go for an overall Classical-Georgian look, but with numerous chambers devoted to a variety of artistic styles for contemplative purposes.
  • The Glossatrices tend towards an early seventeenth century look - think Jacobean architecture and Dutch still-lifes. Dress probably tends towards 'Haute Couture Nun'.
  • The Schematicians have very plain, very neat offices with off-white screens on the walls and plain wooden desks.
  • I have less of a notion as to how the Stadtholders look, but some probably sound like Texas Oil Men.
  • Even an undressed Janissary probably looks uncomfortably mannerist.
  • Meeting a Paladin is like meeting a Grail Knight. Meeting a Janissary is like meeting someone from the Ring Cycle.

Adequately Feudal? Next Time: An attempt to sketch out a plot in this set-up.

3 comments:

  1. A recording of a portion of this post now exists here: https://worldbuildingandwoolgathering.blogspot.com/2023/08/faufreluches-thousand-days-of-noise.html

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  2. Grail Knight + Veteran of the Psychic Wars seems like a hard circle to square.

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    1. Well, Grail Knight is (to some degree) their reputation within the Regency - legendary, larger than life figures. As well as their function being at least nominally nobler.

      I'd also point to the madnesses suffered by some of the knights in the Grail legends - compare with the torments of aVeteran of the Psychic Wars!

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