It was a dark, blustery afternoon in spring, and the city of London was chasing a small mining town across the dried-out bed of the old North Sea.
These are the first lines of Mortal Engines, by Philip Reeve - published 2001, and I suspect that I read it for the first time fairly soon afterwards. Frequenters of this blog (being handsome, discerning and well-read) will twig the similarity to the opening lines of Nineteen Eighty-Four - and I suspect that they will recognise how this might hook a young reader, or even an old one. I was that young reader, of course.
Indeed, I am now also that old reader. A month or so ago I noticed that the 2018 film of Mortal Engines was available in the free-with-advertisments section of YouTube (the box office results may say why). I put it on while about a few household chores, and half-watched the entire thing. I had avoided the film when it came out - and, having watched it, this was not an unreasonable step to take. But a bad version of a good thing can make one think of the good thing, and it sent me back to read the books. Indeed, it also disposed me to take a look at the assorted thoughts of the internet - which have been blighted by the film or didn't touch on some worthwhile aspect, and so on - so, in I dive to get my thoughts down.
My scope is limited to the initial Mortal Engines Quartet, published 2001-2006: Mortal Engines, Predator's Gold, Infernal Devices and A Darkling Plain. Other books in the same universe, if in different eras, have been published, as have short stories and some collected timeline and 'lore' material. Some reference may be made to these (not that I've kept fully abreast of new entries in the series) and, where vaguely useful, to the film.
Premise
I don't intend to summarise the books here. But a few details may well be useful.
There has been an apocalypse, the Sixty Minute War. This took place around 2100 between (what Mortal Engines characters call) the American Empire and Greater China. Civilisation, and much of the planet was smashed up - by things that appear to have left the atomic bomb in the dust. North America is 'the dead continent'. As above, the North Sea is mostly gone. New mountain ranges cropped up. Many centuries later, civilisations have risen and fallen - as civilisations tend to.
The great paradigm of the current age is that of the Traction City. Mankind either dwells on mobile cities - greater or smaller; see above London and the 'small mining town', Salthook - or in static settlements. Said static settlements band together in the Anti-Traction League, opposing the Traction Cities. Traction Cities (principally) move and (notably) will devour one another - as well as static settlements, so said League makes sense. (Traction Cities will harvest or gather natural resources, and trade, but after a millennium of the 'Traction Era' there is less possibility of the former outside the strongholds of the League). The practice of one Traction City consuming another has given rise to a school of thought, or even an ideology - 'Municipal Darwinism'.
The Mortal Engines quartet focuses on Tom Natsworthy (of London) and his journey with Hester Shaw out of London and into the wider world. Both characters are fifteen in Mortal Engines; Wikipedia labels the Quartet as 'young adult'. As nebulous as that phrase is, it's a useful-ish indicator of tone and approach - though we will see both grow to adulthood in a perilous and bustling world, full of moving cities, armies, airships, wastelands, pirates and the lost, fearful, technologies of the Ancients.
Wikipedia will give you plot details if you want them, though frankly this post probably is most useful for someone who has read all four books. I'm not going to wallow in spoilers, but I shan't dodge them either. Anyway, be warned.
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| David Frankland did the original covers, which I still think quite the best. There's a clear sense of the grimy and the mechanical, coupled with those limited colour backgrounds, that suggest something like a 1920s travel poster and the associated sense of adventure. |
In no particular order, then -
Names
Reeve's characters have three sorts of names.
Cool: names right out of pulp adventure*. Thaddeus Valentine. Anna Fang. General Naga. Magnus Crome. Wolf von Kobold. Dr Zero.
Pompous: likely British, at least faintly and probably overtly posh. Herbert Melliphant, Chudleigh Pomeroy, Cynthia Twite, Thomas Natsworthy, Freya Rasmussen, Clytie Potts, Nimrod Pennyroyal, Dr Popjoy.
Gimmicky: displaced old-world phrases, faintly comic. Chrysler Peavey, Stilton Kael, Nintendo Tharp, Napster Varley, Saab Peabody.
Actually, this is quite a good indication of overall tone. If you can tolerate - or actively enjoy - the sort of sensibilities that these three sorts of names suggest, then you might enjoy Mortal Engines. The 'Gimmick' aspect and vein of comedy is more present in books beyond the quartet, where it can wear out its welcome a little.
Whimsy and Humour
But such things are a balancing act. The presence of 'Tunbridge Wheels' as a mobile city is a sensical pun (and demands a Sensible Chuckle?); likewise the Arctic predator suburb of Wolverinehampton. Reeve has written what I take to be more overtly comic works for a younger audience than Mortal Engines, but can dial it back sufficiently. (A newspaper called The Wantage Weekly Waffle only has one mention, happily; this is distractingly comic - one says, risking the fate of the po-faced - and more to the point, not quite comic in the way the scene demands.)
You will sometimes see this sort of thing referred to as whimsy - and, indeed, there is a whimsical element in the notion of a moving city (still less one that retains some of its static characteristics: don't ask how they tend the vines in Bordeaux-Mobile, or what the terroir is like). Reeve is also an illustrator, and some of his renditions of traction cities make them seem rather charming.
Not all his humour is quite so direct, of course. A firm of publishers is named Fewmet and Spraint; as those who recall The Once and Future King will know, this is a quiet indication as to the quality of some of what they publish.
Consequences
Alongside such things is a real sense of weight to violence. Men may die quickly, but this is never exactly cathartic - especially not for our protagonists. Accident may kill as readily as intention, and it will absolutely kill your allies and would-be collaborators. Deep wounds, even if non-fatal, have later effects - very real disfigurement or long-term health conditions.
It goes a little further than that, mind you. Hurt feelings stay hurt, emotions flare high - deeds done in haste reverberate to dreadful effect. Which sounds like just what you should expect from a novel, but I suspect shouldn't be counted on in every book of the same kind as Mortal Engines.
While we're thinking of bodies, I note that there's a fair amount of urination and defecation in these. Which contributes to that sense of what bodies are and do. I wonder what age Reeve's children were when he was writing these?
More to the point, this allows for some powerful blows when the time comes: the last paragraph of Mortal Engines has some fairly touching unsentimental sentiments, if you'll pardon the oxymoron.
Britishisms
Philip Reeve is British. He did not have an international audience in mind when he wrote Mortal Engines - indeed, that the United States is a wasteland may not have done much for his sales. I've noted some of the names above for their British characteristics: that London is front and centre in the first (emblematic) book is also important.
Of course, London isn't Britain, nor is the traction city of London an inheritor of Britain (but it was in an earlier version of Mortal Engines). Britain is gone: some place names and other markers remain - but that there is a portion of London called Crouch End doesn't count for much.
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| This is something that the 2018 film - with its Union Flag bedecked-maw and Trafalgar Square lions - didn't take on board. |
London's military elite are Beefeaters, not the Brigade of Guards or the SAS or the Gordon Highlanders or Cromwell's Ironsides. It is governed by a Mayor and a guild elite, not the King-in-Parliament. The focal point, the identifying feature of an exterior which is otherwise as vast and complex as Breughel's Tower of Babel is St Paul's Cathedral, not St James's Palace or Westminster Abbey or Tower Bridge (the film couldn't help itself, and included the Palace of Westminster; the guildhall even faintly resembles the former Greater London City Hall). A piece of concept art by Ian McQue shows even more - the Shard and the BT Tower and Battersea Power Station, in an artistic fantasia reminiscent of one of Laubin's capricci.
I would argue this misses the point of St Paul's Cathedral. There's something eerie about the fact that it has survived when so much else has not (the London Museum of Mortal Engines is clearly akin to the British Museum and the Natural History Museum, but is in fact neither). When you learnt something of the Polytheism much of the world practices in the Traction Era, it becomes even stranger that this Christian temple survives intact. That it is finally the vessel containing the ancient and terrible superweapon MEDUSA bears this out.
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| The David Frankland cover again. Think on how St Paul's is just discernible, think how it offers a sense of scale. Think also of the red, livid sky. |
Airfix Characteristics
A world-building trick of Reeve's is to refer to makes and models of machinery in universe. Airships are Goshawk 90s or Murasaki Fox Spirits (and this will extend to parts: Jeunet-Carot aëro-engines, an envelope of Silicon-Silk from Shaun Guo....). A small revolver is a .38 Schadenfreude. Something like Jane's Fighting Ships for the Traction Era appears. Granted, significant pars of A Darkling Plain are set on the frontlines, but the business of bunkers and half-tracks and rocket troops conjure the same notion. That Germanic traction cities are frequently named 'Panzerstadt' may contribute to this.
If we are addressing this as a sensibility outside of genre features and expectations, I think the term 'Airfix Characteristics' is good, as in X with Airfix Characteristics. Science fiction with Airfix characteristics; Firefly has them, Star Trek doesn't.**
Extend as necessary, or as amuses: Steampunk with Airfix Characteristics. Bedroom Farce with Airfix Characteristics. Ostern with Airfix Characteristics. Southern Ontario Gothic with Airfix Characteristics.
Airship (and flying machine) names, incidentally, fall into something like the pulp/pompous/gimmick division above. The 13th Floor Elevator. The Jenny Haniver. The Itsy Bitsy Teeny Weeny Yellow Polka-Dot Machiny. Group Captain Mandrake. The Shadow Aspect. The Archaeopteryx. Die Leiden des Jungen Werther. The Plum Blossom Spring. The Combat Wombat. The Requiem Vortex.
References and Nerdery
As the above may suggest, Reeve enjoys shoving a reference or two into Mortal Engines - frequently something at least faintly nerdy. The very name derives from Othello: Act III, Scene III. A certain amount of this is the product of inspiration. Star Wars and Lord of the Rings had their influence on Reeve - the former quite unsurprising, given that Mortal Engines has a climax with a super-weapon encroaching on a previously unassailable redoubt.*** Other influences exist.
That a range of mountains is known as the Tannhäuser Mountains might well owe something to Blade Runner (could there be a narrow pass in those mountains, do you think? A defile, a passage, a gate?). Spear-carriers of fighter pilots are known as Ginger and Algy. A German traction city is called Moloch-Maschinenstadt presumably indicates that it is an unpleasant place even by the standards of traction cities (unless things are unusually clean?).
Historical periods are also addressed in a familiar and adroit way: the Blue Metal culture, the Raffia Hat Culture.
The Chapter names are rather telling in this regard: The Cabinet of Dr Popjoy, the Land of Mists, Brighton Rocks, The Childermass Experiment, The Sleeper Wakes.
Incidentally, Mortal Engines predates a general consciousness of Steampunk being its own thing. It fits into the aesthetic nicely, but it doesn't get bogged down in genre trappings.
***
There's a line in Predator's Gold that ties a lot of the above together.
The sky was the colour of packet custard, streaked with rhubarb cloud.
- It's whimsical: the sky as humdrum domestic dessert.
- It's actually not a bad description for a certain sort of dawn, with pinkish clouds and soft yellowish light. Rhubarb, if not processed into pap, is in fact streaky.
- It's quite possibly a reference to Neuromancer: 'The sky above the port was the colour of television, tuned to a dead channel.'
- Rhubarb and custard is a British boiled sweet - and as a combination, would not be unlikely to be served as a dessert. 'Packet custard' presumably refers to Bird's Instant, or something quite like it.
***
Polytheism
As above, the Traction Era is Polytheistic. Clio, Muse of History is frequently called on by the Guild of Historians (there is a reference to her being 'blown backwards by progress into the future', which sounds unintentionally Buckleyesque). Ice Gods and Wind Gods are mentioned. Quirke was the Mayor who turned London into a Traction City, who has been deified. Statues and shrines dot cities and sit in airships.
There's an extent to which this pushes Mortal Engines into a grand, varied, Faufreluchean setting, like the forehead tattoos of London guildsmen. It's also something that indicates that Reeve can 'do religion' in a way that George Lucas (for instance) doesn't. St Paul's Cathedral aside, Christianity has survived the Sixty Minutes War, even with Bishops and T.S. Eliot (though neither show up on London). The monotheist elements - 'I believe in one God, the Father, the Almighty...' - are seemingly unknown to unbelievers. Strangely, no other Abrahamic faith seems to have lasted, nor have Eastern Axial Age faiths like Jainism or Buddhism. There's monks and prayer flags in the Himalayas, but that's not necessarily the same thing.
Metafiction
There's bunch of metafictional elements that come into Mortal Engines. That several principal characters are historians - narrative-crafters, from a certain point of view - helps, of course. The history of the world is discussed, and later characters even go on to write up the events of the novels they are in (Predator's Gold is also the name of an in-universe sensational history). The final chapter of A Darkling Plain even involves that thing where a character begins telling the tale of the story they're in, beginning 'It was a dark, blustery afternoon in spring...'
Reputation (to be chased into the cannon - the mortal engine's - mouth) plays its own role in all this. In the course of the Quartet, reputations are made and lost, secrets are revealed. People tell stories about themselves.
Bildungsroman and Stalkers
Mortal Engines is about (among other things) youth. Tom Natsworthy and Hester Shaw come of age and begin making their own decisions. Happily, they don't have to spend an entire quartet doing this: there is a sixteen year time skip between Predator's Gold and Infernal Devices. But more to the point: these four books spend a fair amount of time thinking on how children are raised. Plenty of characters are the genre-standard orphans, but who they are raised by counts for a lot: the antiquarian Guild of Historians, an inhuman cyborg, a Fagin-like master of pickpockets, a dwindling population of loyal subjects. Further, have they been raised as a Tractionist or an Anti-Tractionist? This isn't just an ideological difference: in a rather town mouse and country mouse sense, traction city dwellers struggle when they have earth under their feet rather than a deckplate (those from static settlements don't seem to struggle in a comparable way - see Wren in Brighton in Infernal Devices).
Anyway, on top of all this are the Resurrected Men. Old Tech mechanical brains and devices are wired into corpses to bring them back into hideous life - principally to serve in combat. Given the lack of knowledge of Old Tech by the Mortal Engines period, this is an unreliable process - and not all Old Tech is created equal. So some Stalkers have half-memories of past lives, and the desire to learn more, and those who brought them back may wish them to have (or not have) those very memories. Stalkers, like children, must be raised: just ask Victor Frankenstein.
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| Ian McQue also did a cover for Mortal Engines. Not bad, despite the disproportionate St Paul's. It has some of the right spirit, even if it makes me think a little much of Disco Elysium. |
Predators, Gold
There is an interpretation of Traction Cities and Municipal Darwinism, holding that the entire thing is really about capitalism, expansionism and exploitation. A specimen of this interpretation is here (though I think it a ramshackle piece). I am compelled to say that this isn't altogether wrong. The text makes it clear that Tractions Cities can be pretty unpleasant places to live, and Reeve knew what he was doing when he named the goddess of 'Unfettered Municipal Darwinism' as Thatcher - who is given a faintly Hindu aspect in her depictions: multi-limbed, dancing, all devouring, as Shiva Nataraja.
Fine, it's not wrong, but it misses a few things, especially when stated baldly. Reeve has stated that part of the inspiration for Municipal Darwinism comes from the growth of Brighton into a conurbation - which (whether welcome or not) is far less malevolent than anything out of a Traction City. Also, Reeve, as Tolkien, dislikes allegory - and has stated that it's not a heartfelt metaphor for Capitalism.
That aside, I think that it's also informative to consider Mortal Engines in the light of the Cold War; indeed, especially from the point of view of a young, fairly liberal British man in the last decades of the Cold War.
[It feels a little odd making this slightly cavalier reading of biography and background, and I hope that Philip Reeve will pardon me if he reads this; I did meet him once, years ago - he signed my books and was really quite kind and charming.]
So: The world is imperilled by dreadful weapons [MEDUSA, ODIN], invented by those long dead (Oppenheimer dies in 1967, wunderwaffen maker von Braun dies in 1977; see also Richard Rhodes here again) for another country [The Ancients] and a cause not your own [The Sixty Minute War]. You [Tom Natsworthy] find yourself aligned (by birth as much as anything else) with those [the leadership of London] pointing those weapons at a foe with a very different way of life [the Anti-Traction League]. Learning more about that foe, it emerges that they're (reasonably) terrified of annihilation; it should not surprise you that they take steps against it [Anna Fang] - and even if you don't approve of it, that they should produce an extreme reaction to the threat [the Green Storm]. Naturally, you become quite disillusioned with childhood heroes [Thaddeus Valentine], though there's no guarantee you'll join with your old foe [Tom and Hester take to the Bird Roads].
This is the sort of perspective that forgets or erases the Gulags and the cellars of the Lubyanka and Khrushchev burying the west, but it's not one that I find utterly unsympathetic - or utterly disconnected from reality. But the geopolitical-historical interpretation fits the outlines of Mortal Engines better than the blunt Municipal-Darwinism-bad expression.
The Anti-Traction League, it must be said, is not the Soviet Union or Warsaw Pact, and the Shield Wall of Batmunkh Gompa is defending against a threat in a way that the Berlin Wall wasn't. Russian traction cities (Arkangel, Traktiongrad, Gorky, Novaya-Nizhni, Smolensk, Omsk†) exist. The League seems to draw as much or more on the Third World as the Second World: there are no parades in Red Square or Five-Year Plans or Khrushchevka apartment blocks or Stakhanovite efforts in the factories (though that Northern Fleet of airships and the fuel and ammunition and spare parts for same had to come from somewhere...‡ ). One gets a more Maoist impression from the Green Storm and their cult of personality. Reeve is, happily, unwilling to make this monolithic: the mountainous strongholds of the Anti-Traction League might be in East Asia, the Indian Subcontinent and East Africa but Traction Cities include Zanzibar, Bamako, Perfume Harbour and Juggernautapur.
Before anyone gets too keen about raising the left-wing banner over Mortal Engines, I would note that Reeve does not strike me as at all partisan or a zealot, and unwilling to engage very publicly with politics. Moreover, the sympathetic portrayal and actions of the Guild of Historians in Mortal Engines suggest a sort of small-c conservative position against progress and expansion: couple this with the non-Green Storm League elements and perhaps one arrives at some sort of 'Ealing Studios' Social Democracy; something which wouldn't much please Ayn Rand, Michael Foot or Robespierre. Indeed, the dreams of Magnus Crome and the Guild of Engineers that transcend the limitations of Municipal Darwinism as we know it (Mortal Engines, Ch. 34) remind one of nothing so much as the visions of progress by H.G Wells, a devoted socialist.
Municipal Darwinism and Tractionism never gets an articulate spokesman, mind you - only prejudices and Tom Natsworthy at his most callow (unless there's one hiding in the very recent Thunder City or Bridge of Storms). Where is the Adam Smith of Municipal Darwinism? After a millennium there must have been one! Anti-Tractionism fits the reader's default position, and the text has to work less hard. ††
We may also consider the image of Tractionism as aping the sacrifices and trade-offs of the industrial revolution; something heightened by the nickname 'mossies' for the static settlements and the Green Storm, who openly vow 'death to cities'. It would make a certain amount of sense to me if a wider range of goods were available in traction cities, if medical technology were more advanced, if a greater range of culture was available. While no polity in Mortal Engines appears to be a liberal democracy as we may think of them, the concentration of population in a traction city might well mean that there is a greater chance of mass political engagement. None of this means life is necessarily any better: you could end up in back-breaking labour somewhere vile in a traction city due to central planning or competitive examination or one city consuming another - but you are far less likely to end up doing back-breaking labour somewhere vile due to being of the wrong faith or caste. Slavery is not seen in the Anti-Traction League, though given how accepted it is elsewhere, it would be strange for it not to be present in one of the many members of the League (again, that air-fleet came from somewhere).
It's worth noting, finally, that Philip Reeve appears to quite like Traction Cities. Certainly more than Swift did Laputa or Orwell did Manor Farm. An exception to the rule of Municipal Darwinism appears early in Mortal Engines in the form of Airhaven; the cooperation of the Traktionstadtsgesellschaft and the resort city of Brighton muddy the waters later. The conclusion of A Darkling Plain, with the birth of an ecologically friendly New London complicates things further, as does the future state sketched in the final chapter.
Traction Cities have been noted from the first have developed from nomadism - and the nomadism of those clans or the airship-travelling protagonists is treated quite sympathetically. Is this enough to to make them more than Infernal Devices (Predators seeking Gold on Darkling Plains)? Are they more than Mortal (threatening, fearful, deathly) Engines doomed to mortality?
Frankly, the best way for you to decide is to read them. They were worth reading twenty-five years ago, they're worth reading today.
* "For Pete's sake! [Brick] Bronson's not an Irish name."
"What kind is it, sir?"
"It's a pulp name. Now get going."
'The Last Thrilling Wonder Story', Gene Wolfe
** Compare remarks on las-pistols here.
***Reeve has a blogpost (5th May 2015) on seeing the first Star Wars in his youth, the interest he had in Ralph McQuarrie and how Star Wars 'was so popular that it even put an end to World War 2. Before Star Wars, schoolboys played Brits vs Germans in the playground, watched Colditz and Where Eagles Dare, and made model kits of Spitfires and Messerschmidt 109s. After it, we played rebels vs stormtroopers and watched Blake's Seven and Battlestar Galactica.' It's quite good as a reminisce and I'm irritated that I can now only get hold of it through this blog viewer.
† Incidentally, Anchorage, with its palaces, fur coats, glasses of tea and aristocracy certainly reads as more Russian than Alaskan. Maybe that just comes with Tractionist culture up on the ice.
‡ I can conceive a spirit-of-the-text answer where League arms works are mostly kept in moth-balls in peacetime, with the volunteer machinists keeping them in order outside of seasonal re-supply use or until the threat of a Traction City draws near.
†† It would be interesting to sketch out how an idealised consumption of one city by another would look as expressed by such a thinker. The gods of one Traction City brought into the fanes and temples of another, the merging of institutions (with senior and junior partners), the language barriers, the demographic transformation.




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