Using the Mapping pages from Electric Bastionland I have created several maps using the guidelines provided. There are two more to come...
Bastion: the Borough of Gideon's Blessing
Landmarks and Paths
A Praetor's Gate (Ceremonial gate for obsolete government post with three copper domes)
B Upper Bronpuhr Wharf (Former warehouses now covered market)
C Lower Bronpuhr Wharf (Nearby docks now a high-instensity fish-farm)
D Allingham Street (Saloons and gaming parlours - some once quite high-end)
E Secretary Park (Former residences of warehouse bosses and low-level officials)
F Hobson-Jobson Square (Former residences of warehouse workers)
G Winged-Iron Circus (Circular elevated walkway decorated with wings reaches over busy junction)
H Cannery Main Entrance (the fish is gutted and canned)
Complications
A-B: Another spell of maintenance work on the Gate. Scaffolding blocks large vehicles.
A-F: The long way round; chances are you will miss any appointments.
B-C: Dense crowds moving through the market; keen vendors likely to buttonhole you.
B-G: The elevated walkway removes you from the sight of the fish being gutted, but not all of the smell.
C-D: The trams always slow down by the dockside; the walkway is full of people who know this.
D-E: Clash as a religious procession meets a syndicalist demonstration. Definitely crowds, possibly violence
E-F: Secretary Park was once accessible to residents only. The gates have yet to betaken down and restrict traffic
E-H: A narrow walkway. Better hope nobody is trying to take a hand cart across.
G-H: Gangs doing a trade in odour-muffling face masks impregnated with a minor stimulant clash for territory on the cannery walkways.
Going off-grid
B-C: Maintenance access. Lots of delivery vans and technicians to dodge.
D-E: Back alleys and parallel streets slowly fill with police (uniformed or otherwise). Just monitoring the crowds, for now.
G-H: Through the Cannery. You aren't supposed to be here, and there's lots of industrial machinery to dodge around.
[B, C, D, E] - [G, H] - A dock full of fish to navigate through. Hope you know someone with a punt.
Deep Country: The Approach to the Joelite Range
Landmarks and Paths
A Second Nun Bend (A railway station largely dedicated to repairing the track dow to the river valley)
B Burn Reeving (A watch station is maintained at this point, despite the lack of river traffic or fishing trade)
C Pardoner's Crossing (The trains from the mines need to pass through here. That's all the importance it has.)
D Manciple Station (A former town, known for the cattle trade. Empty stockyards now inhabited by things other than cattle)
E Topaz Junction (Railway yard, with signal box and other buildings decorated with low-grade semi-precious stones from the mines)
F The Husband's Bath (By the junction of the rivers a large hole has been dug. Local stories claim a lazy husband was forcibly scrubbed there.)
G Barton Franklin (Once known for the quality of the waters; now known as the town you stop at one the way to the mines)
Complications
A-C Scree has blocked one of the rail lines
B-C A river toll levied at Pardoner's Crossing
C-E The signal station at Topaz Junction refuses to let anyone through. Desperate brigands hide there.
C-F The river is full of sharp rocks.
D-E Only one train in ten has any reason to stop at Manciple.
E-G The Prefecture Warden's deputies are conducting a search of the moors. You may be held at a way-station and interrogated.
Going Off-Route
Between A-C-F: Steep Slopes (Loose scree, dust, precipitous drops)
Between E-G: Damp Heath (hills, dense scrub, heather)
Downriver from F: Former Proving Grounds (Unexploded munitions, shell craters, barbed wire)
E-X: Out on the moors, a former hunting lodge can be seen. Behind it, something tall, covered in scaffolding.
F-X Across the river, the sandbag-clad bulk of an observation post.
G-X Below the railway cutting, a former sanatorium in heavily wooded grounds.
Part Two here.
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