Friday 12 April 2019

Harry Clarke Project: The Hawk-Dandy



Armour Class: as leather
Hit Dice: 4
Movement: twice that of a human, but they can fly.
Attacks: two elegant ritual blades, kept hidden under the robe. Charm spells, at the GM's discretion.
Damage: 2d6
No. Appearing: 1
Morale: 8
Treasure: rather little. The robe becomes rather less magnificent upon a Hawk-Dandy's death, the blades less sharp. Some Hawk-Dandies do keep trophies.
Alignment: Neutral

The Hawk-Dandy or Ornifopter appears as a comely young man stepping through thin air. He wears unfamiliar clothing, loose and robe-like, somewhat resembling feathers. Though it is largely unfamiliar, it nonetheless generally strikes the observer as being rather fine and costly. 

Hawk-Dandies dwell in the most impressive locations possible. If the Ornifopter is not poising artistically, or regarding others, or dropping a bon mot into a conversation, they will absent themselves. They dare not eat, groom or complete other personal tasks in the presence of others.They will in fact attempt to kill those that observe them bathing or dining. Pressing them for details of the same is foolish. 

This has meant that some see them as semi-divine, the equivalent of the Swan-Maidens that attend upon some in the Divine Realm. To intrude upon them would be an offence. To inquire after them would be fruitless. 

There is another account of the Hawk-Dandy. A Hawk-Dandy was once human - albeit a magically gifted one. Naturally, they attended one of the prestigious academies of magic. In such schools, there are those pupils that begin to focus less on their studies and more on the social scene and the possibilities fine clothes and delicate conversation can offer. More magic is focused on the self, upon image - and prestigious image at that. In time, a secret of magic becomes clear: your image can override the world around you. 

However, if you spend all your time looking cool, looking cool is about all your magic will offer to you: and you dare not stop looking cool. The student withdraws into the image and is consumed by it, becoming something of elegance and power - under narrow conditions. A Hawk-Dandy's former tutors regard them with pity and resignation, the way a chemistry teacher might regard a bright pupil now working for a notoriously vicious drug cartel.


The meeting of Hawk-Dandy with Hawk-Dandy often results in a duel. 


This has been a post for the Harry Clarke Project, started over at Cavegirl's Game Stuff. It is submitted under Creative Commons Attribution 4.0: https://creativecommons.org/licenses/by/4.0/


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