The
New Model A.R.M.Y have taken over the forbidden City of Westminster.
The Chiltern Hundreds are
excavating the secret vaults underneath Chequers.
There’s a bounty on your head put
there by The Three Sabres Mercenary Company.
The Brethren of the White Horse continue their
battle against smugglers from a hidden base on the Isle of Thanet.
The
Forgemasters of Hammersmith are in a trade dispute with the Shepherds of
Shepherd’s Bush, The Temple of Blackfriars are sending out crusades from their
fortresses on the Embankment and the Barbican against the sinful Circuses of
Piccadilly and Oxford, strange things that go on all fours have been seen near
Limehouse and Battersea, something Yellow and Feathery is lurking in the
Docklands and nobody knows what’s going on in Mornington Crescent.....
Welcome to Fallout: Home Counties
That was how it started. A simple enough tongue in cheek little
remark. All those on the FB feed for the Terrae Vertebrae game were well enough
versed in Computer RPGs; including the Fallout series – principally Fallout 3 and New Vegas, I shall confess.
But the joke was one that stuck; taking the
violent, devastated, barbaric world of Fallout
and throwing it into the Home Counties. I am aware of the views this blog gets
and know that some of you are Canadian or American (Hello! You are most
welcome!); therefore, to explain things a little. The Home Counties are those
English counties directly around London, forming a heart, a centre – a
homeland. The cultural impression the phrase ‘Home Counties’ elicits is one of
wealth, with the well-to-do enjoying the country life but working in Greater
London, or the comparative Arcadia that is not so very far from the Metropolis
in the Cotswolds.
Now, these genteel elements are scarcely the whole
truth – there are less than pretty places in the Home Counties, as well as less
than wealthy people - and there are a few sizable cities. But the air of
country quiet persists nonetheless in Kent, Essex, Sussex and Hertfordshire. So
the gag – Mad Max gangs and road
chases through country lanes past drystone walls and thatched cottages – is at
heart terribly simple.
But once one has recovered from the sheer hilarity
of all this, the mind dwells on it a little. The sheer Americanness of Fallout
is difficult to ignore. After all, the starting premise is rather good, relying
as it does with the tensions implicit in the United States in the 1950s:
post-war optimism, wealth and science-fiction wonders brought to life –
contrasted bleakly with the looming Cold War, Racism – as expressed in laws and
in the deeds of the citizens-, McCarthyism and all that followed it. This isn’t
just in the background as setting details, it is a primary part of the
aesthetic: finding oneself having a shootout with Buck Rogers ray guns over tins of food in the ruins of a
white-picket-fence American suburb.
It’s a strong contrast, and a powerful setting for
a story. There are a few things like it in the popular mind; of all things, one
might point to Austin Powers, with
the contrast of suave Sean Connery espionage and its enduring cool with dated
1960s fashion trends. Played for comedy rather than tragedy, of course, but
nonetheless an effective contrast. Those pieces of steampunk literature that
one might call relatively Hard (in the SF sense of the word) also play this up;
the splendour and wonder of Victorian discovery and glamour contrasted with the
squalor of the age and the fact of what that power might do in the hands of a
world whose morals we now so frequently decry (The Difference Engine might be the best example of this.).
Anyway, I had lived all my life in or near the
Home Counties (at the time we were all in Kent) and had a good working
knowledge of some of the cultural influences one could draw on. There was some
online discussion, but a certain amount of it was (I believe I may say) all my
own work.
The following premises guided me.
- Firstly, it was in response to British 1950s themes and experiences – and would draw to a certain degree upon the Science Fiction of that time (a separate post for that later).
- ….though the key elements of Fallout canon would be there: IE, the laser rifles work on roughly the same principally and patterns – even if there might be different models produced on different sides of the Atlantic.
- Speaking of such canon, if Washington DC isn’t just a crater, neither is London. The theatre of operations is the South East of England – including the ruins of London. But those areas once though rural will have a vitality and life that the centre does not.
- Following in the footsteps of one rather persuasive critical video, the importance of having a world that made some logical sense was important.
- In the Nuclear War, the fallout was blown to the north and east of London; quantities of farmland were preserved fairly well in the Home Counties. Kent especially did well; it was surrounded on three sides by the sea, and was subject to fewer incursion from raiders and similar desperate fellows than other regions.
- This has resulted in a number of factions forming around London in the Home Counties. These factions are, in the fashion of New Vegas various shades of grey rather than black hats-white hats.
So, that’s something in the nature of a starting
premise. Whether everyone would latch onto the same things I did in the
creation of what eventually came about is another matter.
More on that to come.
Finally, I came up with the following little conceptual recipe: One Part Fallout to One Part The Napoeleon of Notting Hill. Stir well. Pour in a measure of Wyndham and allow to settle.
No comments:
Post a Comment