Patrick Stuart of the False Machine has announced a remastering of Veins of the Earth. I imagine most readers already know what this is; for those who don't - well, it's a vision of the 'Underdark' of D&D fame as examined and remodelled through the lenses of A) Real world caving expeditions, B) Geological time and C) Nightmares, possibly relating to the above.
If you haven't read it, then I can recommend it. If you want someone else, then here's the Questing Beast review.
Anyway, I've been rereading it over the last week and a half, with an eye towards the remaster - and here are some thoughts.
The Pariahs of the Earth: It's almost impossible to imagine any worthwhile changes to this bestiary. The nature of the various monsters, the art, the assorted off-putting or unsettling or downright mystifying descriptions rather makes Veins. Are they difficult to use versus a pack of level one Goblins? Of course, but one rather has to push the boundaries a little if a work is to stand out at all. (To say nothing of the all-important conceptual density.) Cluttering this up with a low-level goblin / rat / other substitute to carve your way through would be a mistake.
Some of the entries have Treasure or Trophy paragraphs (as, say, the Scissor Fish or Fossil Vampire) - I would like to see these appear for every entry. Not that every entry needs them, but it would be a way to say 'These are here, look out for them'. To point to something of mine for a moment - the Gifts and Trophies entries for Humanity's Elementals is a model I like.
I would also like to know how some of these beasts climb and navigate. Sometimes that's in the text, sometimes it can be clearly derived from descriptions (the salamander-men have two legs and two arms and will climb more like human beings that snakes).
Cultures in the Veins: Likewise, it is very difficult indeed to imagine changing these. Things like the Dvargir are so very emblematic of Veins that changing them would be a mistake. (The dErO are charming, as always.) The Gnonmen don't quite strike the same note, but we have had a hint at a potential remodelling in the form of the RayMen, whose J.B.S Haldane-influenced society strikes the right note of alienness demanded by the Veins.
What would be useful is a separate table appended to these entries of other items from that cultural - EG, the Dvargir Carbide Lamp. The index goes a certain way to do this, but could be broken down more - X, X items, X locations and so forth. If adding or shoring up these entries, some other general purpose details might be good (that the Dvargir capital is City 1A is good, and interesting to learn through a treasure table - but what is the general pattern of Dvargir settlements?). I admit, that too many details of some entries may be less of a boon than hoped for.
Likewise, I suppose - how does Culture XYZ use the light and the darkness?
Generating the Veins: The bit that strangles me a little here is the Large Scale Maps. The overall principle makes sense once explained, but I would be interested in an extra part in the worked example in the Appendices. One more page, explaining 'This is how I decided that this section here is an Eight Mile Waterfall' (or a series of cascades, or...). As with the rest of Veins, no-one has to act make the same decisions, but knowing how someone else has made those decisions is useful. (I may have to do a worked example here!)
Some other, less general points:
- The Gegenschein - how many moths are going to appear in your work, Patrick? (The trilobites are different, I know that.)
- In Appendix III there's talk of a settlement generator in the sequel. I know that this isn't quite a sequel, but some settlement or trading post details would be good. What food and lumes are traded? What games and forms of entertainment are shared in the Veins? What card game would a dErO, an Ælf-Adal and a Substratal all enjoy playing?
- Are the Zombie Coral building anything?
- When the current fond is in bold, some of the detail of serifs is lost and takes a moment to identify - see especially As and Ms.
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I'm not certain that I'm necessarily the best person to answer the question of what to do with Veins - I've not tried to run it, and I've had it in my headspace for too long. But I am interested in seeing what comes of it, and look forward to seeing it remastered.