Six Interesting (and possibly Neglected) Entries

Thursday, 9 March 2023

Punth: Vorsprung durch Technik

I once wrote:

Punth was originally conceived as part of a larger world (see Ch. 7) - the Terrae Vertebrae of my blog. Other than in that Chapter and a few scattered other references, I have tried to make Punth able to be slotted into another fantastical setting. The Babel-myth elements and Near or Middle Eastern basis makes it perhaps an odd fit if you were to slap it down right next to, say, fantasy equivalents of Vietnam or the Tlingit lands - both in terms of culture and environment. However, I would contend that the meat of Punth is in the Codes and the position of the Qryth: the specifically Babel-like elements could be reduced, reformed or repositioned, as could the Near Eastern portions.

What I didn't touch on there is technology: can Punth prosper next to (say) the gunpowder-equipped Tokugawa Shogunate or the railways and telegraphs of American westward expansion or the radar stations and bomber wings of the victorious Allies? 

Terrae Vertebrae was written as being something like High-to-Late Medieval Europe. 'There's been Marco Polo, but not Henry the Navigator.' The Novopolis is the Italian city states making a lot of money and asserting their independence so that they can (as it were) eventually have a Renaissance, not the Italian city states mid-Renaissance. Punth-as-written can resist Crusaders, even magically-assisted ones. 

So, what if the Dwarves start letting everyone play with their Firesticks? Can Punth resist Pike-and-Shot armies?

Frankly - you decide. Even if you say 'No, they can't: a joint force of holy orders and the Ducal Tercios of Kapelleron pay a massive fee to the Hydraulic Dwarves and sweep into Punth' the notion of the Northerners holding territory for any real amount of time the other side of the mountains would be a fascinating story. 

Punth-as-written is inflexible: that's the Codes for you. It might have maintained institutions mimicking the structure and functions of research laboratories before Edison ever got going in Menlo Park, but Punth is never going to make a Newton or a Boyle or a Faraday. That the Qryth have an existing love of marksmanship and big crossbows won't make creating a corps of gunsmiths any easier. 

But I think there's a useful bit of fudging one can do to say that Punth achieves some measure of 'parity', even if (say) The League of Civic Etiquette has managed to create hot air balloons or telescopes or clockwork before them.

  1. Secrecy is difficult. Espionage would be damn difficult for Punth, but once they get get an idea of something, they would be pretty ruthless in acquiring it. (They might just buy it - Punth can be an attractive trading partner!)
  2. The Qryth are able, over time, and using the progress of the neighbours to uncover more and more about their ancestors' artefacts.
  3. The Roads to Nowhere. 'The first generation of Qryth extensively scanned Punth; doubtless somewhere beneath the sands is a great bounty of petroleum or the minerals needed to make DVD Players'. Punth isn't going to be the first place where powered flight occurs, but somewhere there's a rich seam of bauxite waiting to be exploited with far greater ease than most of their neighbours.
  4. As referred to on a recent post, Punthite 'Chemic workshops' exist. This is in addition to the possibility of heavily ritualised research labs referred to above. The loose outline of industrial society exists: the makers of 'Punthite Alum' are considered (possibly trained as) Chemical Technicians, not Craftsmen. There's probably some interesting Fordist-Taylorist strains to the Codes.
All that said, if Punth has taken to its heart the repeating rifle and the telegram - it probably isn't really Punth-as-written anymore. A Punth of post-Napoleon mass armies may be possible, but a Punth that can smoothly accept and issue Codes for each new vital technology is probably quite far from Punth-as-written.

I suspect technological progress would remain firmly in the hands of the Qryth - who might have to take on an ever-more intensely military role. Picture a Beau Geste-style French Foreign Legion fort assailed by the Qryth. Legionnaire Lefebvre, a long way from his native Nicquardy, must face quatremanu warriors - who have not just great big ugly fighting knives, but jezails that will fire through a brick rampart and put a hole you can put your foot in through a man's chest - who can carry, fire and feed the belt of a water-cooled machine gun all at once - and all he has is a single-shot breachloader and a bayonet and the battlemage has le cafard at the worst possible time....

This is to say, I think that the Qryth: A) Need to remain dominant in Punth and B) Need to remain a threat: if you can outpace them in an armoured car and pepper them with a Tommy-gun without consequence, the Sky Princes lose something. No, by the time you've got the armoured cars, they've managed to extract enough Radium to power Barsoom-esque aircraft. Best of luck to you in the biplane-sunglider dogfights!

No comments:

Post a Comment